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Constructors never have an explicit return type. Constructors cannot be directly invoked (the keyword “new” invokes them). Constructors should not have non-access modifiers. Java constructors perform the following tasks in the following order: Call the default constructor of the superclass if no constructor is defined.
Default constructor if no other constructor is explicitly declared. Copy constructor if no move constructor and move assignment operator are explicitly declared. If a destructor is declared generation of a copy constructor is deprecated (C++11, proposal N3242 [2]).
C++98 added the explicit keyword as a modifier on constructors to prevent single-argument constructors from being used as implicit type conversion operators. However, this does nothing for actual conversion operators.
Copy constructors are the standard way of copying objects in C++, as opposed to cloning, and have C++-specific nuances. The first argument of such a constructor is a reference to an object of the same type as is being constructed (const or non-const), which might be followed by parameters of any type (all having default values).
In computer programming languages, the term default constructor can refer to a constructor that is automatically generated by the compiler in the absence of any programmer-defined constructors (e.g. in Java), and is usually a nullary constructor. In other languages (e.g. in C++) it is a constructor that can be called without having to provide ...
C++11 strongly-typed enumerations cannot be implicitly converted to or from integers or other enumeration types. C++ explicit constructors and C++11 explicit conversion operators prevent implicit type conversions.
The rule of three (also known as the law of the big three or the big three) is a rule of thumb in C++ (prior to C++11) that claims that if a class defines any of the following then it should probably explicitly define all three: [1] destructor; copy constructor; copy assignment operator; These three functions are special member functions. If ...
The C++ standard library instead provides a dynamic array (collection) that can be extended or reduced in its std::vector template class. The C++ standard does not specify any relation between new / delete and the C memory allocation routines, but new and delete are typically implemented as wrappers around malloc and free. [6]