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  2. FreeSync - Wikipedia

    en.wikipedia.org/wiki/FreeSync

    FreeSync is an adaptive synchronization technology that allows LCD and OLED displays to support a variable refresh rate aimed at avoiding tearing and reducing stuttering caused by misalignment between the screen's refresh rate and the content's frame rate.

  3. Nvidia G-Sync - Wikipedia

    en.wikipedia.org/wiki/Nvidia_G-Sync

    G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...

  4. Variable refresh rate - Wikipedia

    en.wikipedia.org/wiki/Variable_refresh_rate

    On displays with a fixed refresh rate, a frame can only be shown on the screen at specific intervals, evenly spaced apart. If a new frame is not ready when that interval arrives, then the old frame is held on screen until the next interval (stutter) or a mixture of the old frame and the completed part of the new frame is shown . Conversely, if ...

  5. Screen tearing - Wikipedia

    en.wikipedia.org/wiki/Screen_tearing

    Screen tearing [1] is a visual artifact in video display where a display device shows information from multiple frames in a single screen draw. [ 2 ] The artifact occurs when the video feed to the device is not synchronized with the display's refresh rate.

  6. Multiple buffering - Wikipedia

    en.wikipedia.org/wiki/Multiple_buffering

    [2] An alternative method sometimes referred to as triple buffering is a swap chain three buffers long. After the program has drawn both back buffers, it waits until the first one is placed on the screen, before drawing another back buffer (i.e. it is a 3-long first in, first out queue). Most Windows games seem to refer to this method when ...

  7. Display Stream Compression - Wikipedia

    en.wikipedia.org/wiki/Display_Stream_Compression

    DSC version 1.2 was released on 27 January 2016 and is included in version 1.4 of the DisplayPort standard; DSC version 1.2a was released on 18 January 2017. The update includes native encoding of 4:2:2 and 4:2:0 formats in six-pixel containers, 14/16 bits per color, and minor modifications to the encoding algorithm.

  8. Talk:Vertical synchronization - Wikipedia

    en.wikipedia.org/wiki/Talk:Vertical_synchronization

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  9. Multisync monitor - Wikipedia

    en.wikipedia.org/wiki/Multisync_monitor

    On the IBM PC, these were signaled from the graphics card to the monitor through the polarities of one or both H- and V-sync signals sent by the video adapter. [ 5 ] Later designs supported a continuous range of scan frequencies, such as the NEC Multisync which supported horizontal scan rates from 15 to 31 kHz [ 4 ] derived from the sync signal ...