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The Free City of Greyhawk, also known as Greyhawk City and the "Gem of the Flanaess," is a fictional city-state in the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game. [1]
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the Dungeons & Dragons fantasy roleplaying game. [1] [2] Although not the first campaign world developed for Dungeons & Dragons—Dave Arneson's Blackmoor campaign predated it by about a year [3] —the world of Greyhawk closely identified with early development of the game beginning in 1972 ...
The Player's Guide, also known as the Greyhawk Player's Guide or the Player's Guide to Greyhawk, is a sourcebook for the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game. Written by Anne Brown, the work was published by Wizards of the Coast under its TSR imprint in 1998.
The book also contains marginalia by Mordenkainen, a wizard originally created by Gary Gygax for his World of Greyhawk campaign. [1] [2] The book expands on existing setting and background information for the main setting of the game. [3] Chapter 1: The Blood War 8 new Tiefling subraces; Lords of the Nine and other devil lore
The World of Greyhawk Fantasy World Setting (1980 folio) TSR intended to publish The World of Greyhawk early in 1979; the foreword by editor Allen Hammack was dated February 1979. Gygax himself assured Dragon readers in issue No. 37 that, barring catastrophe, the World of Greyhawk was ready for official release. [2]
The Ghost Tower of Inverness is an adventure module for the Dungeons & Dragons fantasy roleplaying game, set in the game's World of Greyhawk campaign setting. The module's title refers to an ancient magical tower located in the southern Abbor-Alz Hills. The "C" in the module code represents the first letter in the word "competition," the name ...
Greyhawk: The Adventure Begins [1] is a 1998 sourcebook for the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game.The 128 page book was written by Roger E. Moore and published by Wizards of the Coast under the TSR imprint it had recently acquired.
"Not all adventures in D&D take place in the Sword Coast, however, so while Candlekeep Mysteries devotes a lot of background information to its locale, it also covers ways Dungeon Masters can integrate the setting into their own campaign settings and other" [1] campaign settings such as Exandria, Eberron, and Greyhawk.