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  2. Spore (2008 video game) - Wikipedia

    en.wikipedia.org/wiki/Spore_(2008_video_game)

    IGN Australia awarded Spore a 9.2 out of 10 score, saying, "It [Spore] will make you acknowledge just how far we've come, and just how far we have to go, and Spore will change the way you think about the universe we live in." [39] PC Gamer UK awarded the game a 91%, saying "Spore ' s triumph is painfully ironic. By setting out to instill a ...

  3. List of fictional doomsday devices - Wikipedia

    en.wikipedia.org/wiki/List_of_fictional_doomsday...

    In the game Spore, the Planet Buster is an antimatter bomb that is inserted in the center of the planet, causing the planet's core to split into countless fragments. Other weapons, such as the Shadow Planet Killer in Babylon 5 and Covenant warships in the Halo series , render a planet uninhabitable.

  4. List of places referred to as the Center of the Universe

    en.wikipedia.org/wiki/List_of_places_referred_to...

    Eternia, the planet that is home to the Masters of the Universe. In the game Ratchet & Clank Future: A Crack in Time for the PS3, The Great Clock was said to be constructed at the exact Center of the Universe (give or take fifty feet). In the game Super Mario Galaxy for the Wii, Mario travels to the final area, named the Center of the Universe.

  5. Spore Creatures - Wikipedia

    en.wikipedia.org/wiki/Spore_Creatures

    Spore Creatures is a 2008 science fiction adventure game developed by Griptonite Games and published by Electronic Arts.The game is a spin-off of Spore in which a player controls and evolves a creature of their creation to save another creature from the clutches of an alien who plans on dominating the galaxy.

  6. Development of Spore - Wikipedia

    en.wikipedia.org/wiki/Development_of_Spore

    Spore is a video game developed by Maxis and designed by Will Wright, released in September 2008.The game has drawn wide attention for its ability to simulate the development of a species on a galactic scope, using its innovation of user-guided evolution via the use of procedural generation for many of the components of the game, providing vast scope and open-ended gameplay.

  7. Spore Origins - Wikipedia

    en.wikipedia.org/wiki/Spore_Origins

    Unlike the full version of Spore, the main game is roughly an hour long, and divided into 18 separate sections, or 30 sections in the iPhone and iPod touch version, with the player attacking and eating other organisms while avoiding being eaten by superior ones. On some devices, movement is achieved by pressing the phone keys in ordinal ...

  8. Spore (1987 video game) - Wikipedia

    en.wikipedia.org/wiki/Spore_(1987_video_game)

    Spore is an action puzzle game for the Commodore 64, Commodore 16, and ZX Spectrum, released by Mastertronic in 1987. Its title screen credits Jim Baguley with writing it, although Paul Rogers claims to have written it and its unreleased sequel, Mutant Zone .

  9. Will Wright (game designer) - Wikipedia

    en.wikipedia.org/wiki/Will_Wright_(game_designer)

    In a presentation at the Game Developers Conference on March 11, 2005, Wright announced his latest game Spore. [19] He used the current work on this game to demonstrate methods that can be used to reduce the amount of content that needs to be created by the game developers. Wright hopes to inspire others to take risks in game creation.