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Windows 7 has built-in support for this feature. The system automatically switches between GPUs depending on the program that's running. However, the user may switch the GPUs manually through device manager or power manager. [11]
Nvidia Optimus is a computer GPU switching technology created by Nvidia which, depending on the resource load generated by client software applications, will seamlessly switch between two graphics adapters within a computer system in order to provide either maximum performance or minimum power draw from the system's graphics rendering hardware.
Minimize all non focused windows ⊞ Win+Home (Windows 7+) Available, but no default: Undo minimize all ⊞ Win+⇧ Shift+M: Available, but no default: Switch fullscreen/normal size F11 or ⊞ Win+⇧ Shift+↵ Enter (UWP apps only) ⌘ Cmd+Ctrl+F or Fn+F: F11: F11: Fullscreen: Show the window in full screen mode, with no border, menubar ...
www.nvidia.com /en-us /drivers /nvidia-system-tools-6 _08-driver / NVIDIA System Tools (previously called nTune ) is a discontinued collection of utilities for accessing, monitoring, and adjusting system components, including temperature and voltages with a graphical user interface within Windows, rather than through the BIOS .
Multi-monitor, also called multi-display and multi-head, is the use of multiple physical display devices, such as monitors, televisions, and projectors, in order to increase the area available for computer programs running on a single computer system. Research studies show that, depending on the type of work, multi-head may increase the ...
Nvidia distributes proprietary device drivers for Tegra through OEMs and as part of its Linux for Tegra (formerly L4T) development kit. [49] Nvidia and a partner, Avionic Design, were working on submitting Grate (free and open-source drivers for Tegra) upstream of the mainline Linux kernel in April 2012.
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On displays with a fixed refresh rate, a frame can only be shown on the screen at specific intervals, evenly spaced apart. If a new frame is not ready when that interval arrives, then the old frame is held on screen until the next interval (stutter) or a mixture of the old frame and the completed part of the new frame is shown ( tearing ).