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Costs (million US$) Ref. Name Institution Dev. Marketing Total Total (2024 inflation) Grand Theft Auto V: 2013 Rockstar North: Rockstar Games: PS3, Xbox 360: Arvind Bhatia: Sterne Agee 137.5 69–109.3 206.5–246.8 279–333 [53] Red Dead Redemption 2: 2018 Rockstar Games: PS4, Xbox One: Michael Pachter: Wedbush Securities: 170 170 213 [54 ...
Analyst estimations place the game's combined development and marketing budget between US$370 million and US$540 million, which would make it one of the most expensive video games to develop. [ 43 ] While the main theme of the original game was to protect family at all costs, Red Dead Redemption 2 tells the story of a family's breakdown in the ...
Rockstar wanted a diverse cast of characters within the Van der Linde gang and put particular focus on the individual stories behind each character. While one of the main themes of the original game was to protect family at all costs, Red Dead Redemption 2 tells the story of the breakdown of a family in the form of the Van der Linde gang.
Other former employees described the project as "an organic disaster of the most epic proportions"; [15] it was reported key employees decided to quit rather than work on Red Dead Redemption [16] [17] and mismanagement led to delays and increased development costs. [18]
Analyst estimations place the game's combined development and marketing budget between US$80 million and US$100 million, which would make it one of the most expensive video games to develop. [75] The game's development received controversy following accusations of unethical working practices at Rockstar San Diego, including twelve-hour workdays ...
If you’re going to make a blockbuster — you need some deep pockets. In 1913, Universal produced "Traffic In Souls" for $5,700. But as the industry expanded, so did costs. In Joel Finler’s ...
"If you bought a laptop that costs $1,000, the laptop might cost $600 to $700 to manufacture, but if you bought a lipstick for $25, it might cost 25 cents to manufacture," he said. "The same holds ...
Angel Studios previously used the game engine Angel Real Time Simulation (ARTS) for Major League Baseball Featuring Ken Griffey Jr. (1998) and Midtown Madness (1999). [2] [3] The following year, Angel Studios developed Midtown Madness 2 (2000), the first title to use the new Angel Game Engine (AGE). [4]