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Domain-driven design (DDD) is a major software design approach, [1] focusing on modeling software to match a domain according to input from that domain's experts. [2] DDD is against the idea of having a single unified model; instead it divides a large system into bounded contexts, each of which have their own model.
It was invented by Alberto Brandolini in the context of domain-driven design (DDD). Event storming can be used as a means for business process modeling and requirements engineering. The idea is to bring together software developers and domain experts and learn from each other. [3]
Domain-driven design is the idea that an evolving domain (object) model should be used as a mechanism to help explore requirements rather than vice versa. The fact that a naked object system forces direct correspondence between the user interface and the domain model makes it easier to attempt domain-driven design, and makes the benefits more ...
The data design is usually coded up as conventional classes that represent the basic domain structure of the system. These classes are barely smart data, [1] [2] and they explicitly lack the functionality that is peculiar to support of any particular use case. These classes commonly encapsulate the physical storage of the data.
The objective of domain design is to satisfy as many domain requirements as possible while retaining the flexibility offered by the developed feature model. The architecture should be sufficiently flexible to satisfy all of the systems within the domain while rigid enough to provide a solid framework upon which to base the solution.
In computer programming, the specification pattern is a particular software design pattern, whereby business rules can be recombined by chaining the business rules together using boolean logic. The pattern is frequently used in the context of domain-driven design.
Behavior-driven development; Design-driven development; Domain-driven design; Secure by design; Test-driven development. Acceptance test-driven development; Continuous test-driven development; Specification by example; Data-driven development; Data-oriented design
Data mesh is a sociotechnical approach to building a decentralized data architecture by leveraging a domain-oriented, self-serve design (in a software development perspective), and borrows Eric Evans’ theory of domain-driven design [1] and Manuel Pais’ and Matthew Skelton’s theory of team topologies. [2]