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Katawa Shoujo (Japanese: かたわ少女, Hepburn: Katawa Shōjo, lit."Cripple Girls", translated "Disability Girls") is a bishōjo-style visual novel by Four Leaf Studios that tells the story of a young man and five young women living with varying disabilities.
In Japanese popular culture, a bishōjo (美少女, lit. "beautiful girl"), also romanized as bishojo or bishoujo, is a cute girl character. Bishōjo characters appear ubiquitously in media including manga, anime, and computerized games (especially in the bishojo game genre), and also appear in advertising and as mascots, such as for maid cafés.
In general, "anime game" can be considered the most general term, and other names designate subgenres. Here are the most common terms currently in use: Bishōjo game, girl game, gal game This term designates any game involving pretty anime girls. The Japanese word "bishōjo" literally means "pretty young girl". "Girl game" and "gal game" are ...
Voiced by: Yumiri Hanamori (Drama CD), Kana Ichinose (Anime) [3] (Japanese); Jad Saxton [4] (English) The protagonist of the first otome game, whom Leon befriends. She has light brown hair with greenish-blue eyes. She is a modest girl who is very kind and gentle with people, but lacks self-confidence.
However, the powers of the Queen and the Guardians fade over time, and successors must be appointed. In the first game Angelique, the protagonist is a 17-year-old girl named Angelique Limoges who has been chosen by the current Queen and her aide Dia as one of two candidates from the Royal Smallney Girls' Academy to become the next Queen. She is ...
This is an accepted version of this page This is the latest accepted revision, reviewed on 12 December 2024. 2014 video game 2014 video game The Sims 4 Cover art since 2019 Developer(s) Maxis [a] Publisher(s) Electronic Arts Director(s) Michael Duke Berjes Enriquez Jim Rogers Robert Vernick Producer(s) Kevin Gibson Grant Rodiek Ryan Vaughan Designer(s) Eric Holmberg-Weidler Matt Yang Artist(s ...
McKenzie & Co (1995) from American Laser Games and Girl's Club (1992) from Philips Interactive were simulation games for girls developed and released in the US in the past. The first Japanese otome game to be officially translated and sold in English was the visual novel Yo-Jin-Bo in 2006 for the PC.
However, The first game which set the standard for the dating sim genre was Dōkyūsei (1992), which relied more on timed events than dialogue choices. Tokimeki Memorial (1994) truly popularized dating sims in Japan, in which the player, a high school student has the ability to date a dozen different girls. [3]