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A card with morph may be cast face-down by paying 3 generic mana. While face-down, the creature is a colorless, nameless and typeless 2/2 creature. At any time, a player may pay the creature's morph cost and turn the card face-up. [5]: 137 Many cards with morph have additional abilities when they are turned face-up.
Magic: The Gathering zones. At any one time, every card is located in one of the following "zones": Library: The portion of the player's deck that is kept face down and is normally in random order (shuffled). [30] Hand: A player's hidden hand of cards that can be played. If a player has more than seven cards in hand at the end of their turn ...
Additionally, Morph is missing; instead, a mechanic which is described as being Morph's precursor, "Manifest," allows players to put any card face-down as a 2/2 creature, and flip them again only if their obverse was a creature to begin with. The Abzan Houses (White, Black, Green) are led by Daghatar the Adamant, an aloof and analytical leader ...
Battle for Zendikar features a number of new mechanics as well as a returning mechanic in Landfall: [9] Devoid: Devoid is a characteristic-defining keyword which sets the card's color to colorless, regardless of the mana required to cast them. While functionally colorless, these cards were numbered in the set according to the colors of mana ...
Onslaught Block marked the end of many traditional elements of Magic: The Gathering. It was the last block to feature the old-style card faces or a storyline set in Dominaria until the release of the Time Spiral block. However, this was not apparent in October 2002 when the set was released.
Card manipulation, commonly known as card magic, is the branch of magic that deals with creating effects using sleight of hand techniques involving playing cards. Card manipulation is often used in magical performances, especially in close-up , parlor , and street magic .
The Multiverse is the shared fictional universe depicted on Magic: The Gathering cards, novels, comics, and other supplemental products. [1] Though Magic is a strategy game, an intricate storyline underlies the cards released in each expansion.
The collectible card game Magic: The Gathering published seven expansion sets from 1993 to 1995, and one compilation set. These sets contained new cards that "expanded" on the base sets of Magic with their own mechanical theme and setting; these new cards could be played on their own, or mixed in with decks created from cards in the base sets.