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  2. Water Park Tycoon - Wikipedia

    en.wikipedia.org/wiki/Water_Park_Tycoon

    A screenshot of the gameplay of Water Park Tycoon, showing many of the core game features. The goal of the game is to build a successful water park.When a world is launched, there is a large fenced-in space where the player can build their water park, as well as a ticket booth.

  3. Roblox - Wikipedia

    en.wikipedia.org/wiki/Roblox

    Roblox is an online game platform and game creation system built around user-generated content and games, [1] [2] officially referred to as "experiences". [3] Games can be created by any user through the platform's game engine, Roblox Studio, [4] and then shared to and played by other players. [1]

  4. List of Roblox games - Wikipedia

    en.wikipedia.org/wiki/List_of_Roblox_games

    The online video game platform and game creation system Roblox has numerous games (officially referred to as "experiences") [1] [2] created by users of its creation tool, Roblox Studio. Due to Roblox ' s popularity, various games created on the site have grown in popularity, with some games having millions of monthly active players and 5,000 ...

  5. 40+ Phrases You Can Use to Amp up Your Dirty Talk - AOL

    www.aol.com/beginners-guide-talking-dirty-bed...

    Start with small tidbits of feedback—a simple “don’t stop” or “that feels so fucking good” can go a long way. Asking questions can encourage your partner to amp up the dirty talk, too ...

  6. Papers, Please - Wikipedia

    en.wikipedia.org/wiki/Papers,_Please

    Papers, Please is a puzzle simulation video game created by indie game developer Lucas Pope, developed and published through his production company, 3909 LLC.The game was released on August 8, 2013, for Microsoft Windows and OS X, for Linux on February 12, 2014, and for iOS on December 12, 2014.

  7. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    The concept of game balance depends on the game genre. Most game designers agree that game balancing serves towards providing an engaging player experience, especially through a meta. Game balance is commonly discussed among game designers, some of whom include Ernest Adams, [2] Jeannie Novak, [3] Ian Schreiber, [4] David Sirlin, [5] and Jesse ...

  8. Indie Megabooth - Wikipedia

    en.wikipedia.org/wiki/Indie_Megabooth

    The Indie Megabooth manipulates culture by deciding what games will be showcased at events, which influences what games are popular in the indie video game community. [1] This is now a main part of the Indie Megabooth's identity: they are experts who play hundreds of new games every year and pick out the most creative and most innovative to ...

  9. Toys-to-life - Wikipedia

    en.wikipedia.org/wiki/Toys-to-life

    Toys-to-life is a video game feature using physical figurines or action figures to interact within the game. [1] These toys use a near field communication (NFC), radio frequency identification (RFID), or image recognition data protocol to determine the individual figurine's proximity, and save a player's progress data to a storage medium located within that piece. [2]