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Let's say you get 2 turns. Turn 1. Obj interaction: dump out bag of holding. Action: dump out handy haversack. Walk up to BBEG and his crew holding both. Turn 2. Obj interaction: place haversack inside bag of holding. Bonus action: misty step. Action: Hide.
17. The text of the time stop spell specifically states: This spell ends if one of the actions you use during this period, or any effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. You and your actions are not time-stopped.
Have the wizard with death ward, and contingency time stop. When they drop to zero, they drop to 1 and get 3-5 turns to power up for phase two. I recommend an item that casts heal then Tensers Transformation, if you get four or five actions activate buffing items then end the time stop with a Circle of Death or synaptic static.
The text of Time Stop, emphasis mine: Time Stop. 9th level transmutation. Casting Time: 1 action Range: Self Components: V Duration: Instantaneous Classes: Sorcerer, Wizard. You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and ...
CIueIess_Squirrel. •. Time Stop is not nearly as good in 5e due to the absence of potent self-buffs that aren't concentration. In 3.5, Pathfinder, and Pathfinder 2e, it is significantly stronger due to the number of buffs you can cast on yourself, and the fact that very few are concentration. Reply reply.
Time stop can create complex scenarios that the general rules are not really prepared for, so many of the interactions with the spell are going to require a DM ruling. Another DM may rule your scenario quite differently, and that would probably be entirely reasonable.
Time stop is useful for spellcasters who use buffs and shit. Use it to bring up mage armor, fire shield, your concentration spell. Then finish off time stop with a cheeky force cage. It was more powerful in previous editions, and, while it's still powerful, its less powerful than it was previously.
The Amulet of Time. Wondrous item, Legendary (requires atunement) An amulet made out of black metal, set with silver patterns and embedded with five large, red, rough-cut gemstones. The crystals are from the hearts of Time Dragons, near-mythical creatures from beyond the known universe, and are incredibly rare (Time Dragon heart crystals can be ...
ADMIN MOD. 5E Time Stop seems... underwhelming. If my Baldur's Gate experience is any indication, old Time Stop was completely insane, letting a high level caster get off 5 spells instantly. Obviously that's maybe a tad strong, but 5E time stop seems pretty mediocre for a 9th level spell. You can't cast more than 1 damaging spell; you can't ...
Imagine a wizard casting time stop, and when it ends they stacked delayed blast fireball (or other delayed attacks) and ended the last turn of the spell with a powerful attack (idk, like horrid wilting?). Alternatively, the time stop ends and the wizard has stacked buffs like fire shield, crown of stars or melf’s minute meteors, whatever.