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  2. Values in Action Inventory of Strengths - Wikipedia

    en.wikipedia.org/wiki/Values_in_Action_Inventory...

    The VIA Inventory of Strengths (VIA-IS), formerly known as the Values in Action Inventory, is a proprietary psychological assessment measure designed to identify an individual's profile of "character strengths". It was created by Christopher Peterson and Martin Seligman, researchers in the field of positive psychology, in order to ...

  3. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    t. e. An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game. That piece of data is usually an abstract number or, in some cases, a set of dice. Some games use different terms to refer to ...

  4. Positive psychology - Wikipedia

    en.wikipedia.org/wiki/Positive_psychology

    Seligman proposes that a person can best promote their well-being by nurturing their character strengths. [39] Seligman identifies other possible goals of positive psychology: families and schools that allow children to grow, workplaces that aim for satisfaction and high productivity, and teaching others about positive psychology. [40]

  5. Big Five personality traits - Wikipedia

    en.wikipedia.org/wiki/Big_Five_personality_traits

    In trait theory, the Big Five personality traits (sometimes known as the five-factor model of personality or OCEAN or CANOE models) are a group of five characteristics used to study personality: [1] openness to experience (inventive/curious vs. consistent/cautious)

  6. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    Dungeons & Dragons. gameplay. In the Dungeons & Dragons role-playing game, game mechanics and dice rolls determine much of what happens. These mechanics include: Ability scores, the most basic statistics of a character, which influence all other statistics. Armor class, how well-protected a character is against physical attack.

  7. Simon Says - Wikipedia

    en.wikipedia.org/wiki/Simon_Says

    Children playing Simon Says with "Simon" (the controller) in the foreground. Simon Says is a children's game for three or more players. One player takes the role of "Simon" and issues instructions (usually physical actions such as "jump in the air" or "stick out your tongue") to the other players, which should be followed only when succeeding the phrase "Simon says".

  8. Kim's Game - Wikipedia

    en.wikipedia.org/wiki/Kim's_Game

    Kim's Game is a game or exercise played by Scouts, [1] the military, and other groups, in which a selection of objects must be memorised. The game develops a person's capacity to observe and remember details. The name is derived from Rudyard Kipling 's 1901 novel Kim, in which the protagonist plays the game during his training as a spy.

  9. High striker - Wikipedia

    en.wikipedia.org/wiki/High_striker

    This version also vends out tickets. A high striker, also known as a strength tester, or strongman game, is an attraction used in funfairs, amusement parks, fundraisers, and carnivals. [1] It operates by utilizing the lever where one end holds a puck attached to the tower and the other end is struck by the person or contestant using a hammer or ...