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In digital typography, combining characters are characters that are intended to modify other characters. The most common combining characters in the Latin script are the combining diacritical marks (including combining accents). Unicode also contains many precomposed characters, so that in many cases it is possible to use both combining ...
This is a list of emoticons or textual portrayals of a writer's moods or facial expressions in the form of icons. Originally, these icons consisted of ASCII art, and later, Shift JIS art and Unicode art. In recent times, graphical icons, both static and animated, have joined the traditional text-based emoticons; these are commonly known as ...
ASCII art of a fish. ASCII art is a graphic design technique that uses computers for presentation and consists of pictures pieced together from the 95 printable (from a total of 128) characters defined by the ASCII Standard from 1963 and ASCII compliant character sets with proprietary extended characters (beyond the 128 characters of standard 7-bit ASCII).
Zalgo text. Zalgo text, also known as cursed text or glitch text due to the nature of its use, is digital text that has been modified with numerous combining characters, Unicode symbols used to add diacritics above or below letters, to appear frightening or glitchy. Named for a 2004 Internet creepypasta story that ascribes it to the influence ...
A Kaomoji painting in Japan. Kaomoji was invented in the 1980s as a way of portraying facial expressions using text characters in Japan. It was independent of the emoticon movement started by Scott Fahlman in the United States in the same decade. Kaomojis are most commonly used as emoticons or emojis in Japan.
An emoticon (/ əˈmoʊtəkɒn /, ə-MOH-tə-kon, rarely / ɪˈmɒtɪkɒn /, ih-MOTT-ih-kon), [1][2][3][4] short for emotion icon, [5] is a pictorial representation of a facial expression using characters —usually punctuation marks, numbers and letters —to express a person's feelings, mood or reaction, without needing to describe it in detail.
In contrast, a character entity reference refers to a character by the name of an entity which has the desired character as its replacement text. The entity must either be predefined (built into the markup language) or explicitly declared in a Document Type Definition (DTD). The format is the same as for any entity reference: &name;
The final proposal for Unicode encoding of the script was submitted by two cuneiform scholars working with an experienced Unicode proposal writer in June 2004. [4] The base character inventory is derived from the list of Ur III signs compiled by the Cuneiform Digital Library Initiative of UCLA based on the inventories of Miguel Civil, Rykle Borger (2003), and Robert Englund.