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  2. Debugging - Wikipedia

    en.wikipedia.org/wiki/Debugging

    Record and replay debugging is the technique of creating a program execution recording (e.g. using Mozilla's free rr debugging tool; enabling reversible debugging/execution), which can be replayed and interactively debugged. Useful for remote debugging and debugging intermittent, non-deterministic, and other hard-to-reproduce defects.

  3. Debugging pattern - Wikipedia

    en.wikipedia.org/wiki/Debugging_pattern

    A bug pattern is a particular type of pattern. The original concept of a pattern was introduced by the architect Christopher Alexander as a design pattern. Some examples of debugging patterns include: Eliminate noise bug pattern – Isolate and expose a particular bug by eliminating all other noise in the system. This enables you to concentrate ...

  4. Debug code - Wikipedia

    en.wikipedia.org/wiki/Debug_code

    Many video gaming mod, cheat codes, such as level cheat code, invincibility, etc. were originally introduced as debug code to allow the programmers and/or testers to skip hindrances that would prevent them from rapidly getting to parts of the game that needed to be tested; and in these cases cheat modes are often referred to as debugging mode.

  5. Game design document - Wikipedia

    en.wikipedia.org/wiki/Game_design_document

    Game developers may produce the game design document in the pre-production stage of game development—prior to or after a pitch. [5] Before a pitch, the document may be conceptual and incomplete. Once the project has been approved, the document is expanded by the developer to a level where it can successfully guide the development team.

  6. Debugger - Wikipedia

    en.wikipedia.org/wiki/Debugger

    Winpdb debugging itself. A debugger is a computer program used to test and debug other programs (the "target" programs). Common features of debuggers include the ability to run or halt the target program using breakpoints, step through code line by line, and display or modify the contents of memory, CPU registers, and stack frames.

  7. Game design - Wikipedia

    en.wikipedia.org/wiki/Game_design

    A game artist creates visual art for games. Game artists are often vital to role-playing games and collectible card games. [5]Many graphic elements of games are created by the designer when producing a prototype of the game, revised by the developer based on testing, and then further refined by the artist and combined with artwork as a game is prepared for publication or release.

  8. The Art of Computer Game Design - Wikipedia

    en.wikipedia.org/.../The_Art_of_Computer_Game_Design

    The Art of Computer Game Design by Chris Crawford is the first book [1] devoted to the theory of computer and video games. The book attempts to categorize computer games and talks about design precepts that serve as guidelines for game designers. It was originally published in Berkeley, California, by McGraw-Hill/Osborne Media in 1984.

  9. Debug menu - Wikipedia

    en.wikipedia.org/wiki/Debug_menu

    A debug menu or debug mode is a user interface implemented in a computer program that allows the user to view and/or manipulate the program's internal state for the purpose of debugging. Some games format their debug menu as an in-game location, referred to as a debug room (distinct from the developer's room type of Easter egg).