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Endless Legend is a turn-based 4X fantasy-strategy game developed by Amplitude Studios and published by Iceberg Interactive for Microsoft Windows and Mac OS X in September 2014. The purpose of the game is to dominate the world of Auriga with one of the fourteen races /factions through either diplomacy or war while developing new technologies ...
Endless Legend is a 4X turn-based fantasy strategy game by the creators of Endless Space and Dungeon of the Endless. ... Endless Space 2 is a turn-based strategy ...
Endless running game November 23, 2018 [332] Radiant Silvergun: Raiden IV x Mikado Remix & Raiden V Dual Pack: Distro (Switch) June 21, 2022 Rainbow Moon: 015 (Vita) 016 (PS4) SideQuest Studios: Tactical role-playing: August 19, 2016 [333] [334] Rain World: 203 (PS4) Videocult Survival game: December 21, 2018 [335] Ray Gigant: 050 (Vita ...
This is a list of notable video game companies that have made games for either computers (like PC or Mac), video game consoles, handheld or mobile devices, and includes companies that currently exist as well as now-defunct companies.
Sid Meier's Alpha Centauri is a 4X video game, considered a spiritual sequel to the Civilization series.Set in a science fiction depiction of the 22nd century, the game begins as seven competing ideological factions land on the planet Chiron ("Planet") in the Alpha Centauri star system.
This is a list of video game franchises, organized alphabetically. All entries include multiple video games, not counting ports or altered re-releases. All entries include multiple video games, not counting ports or altered re-releases.
DeNA's newest iOS game focuses on a franchise we'll likely all recognize, as Transformers: Legends brings the war between Autobots and Decepticons to your iOS or Android device of choice.
As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...