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A phylogenetic network is any graph used to visualize evolutionary relationships (either abstractly or explicitly) [1] between nucleotide sequences, genes, chromosomes, genomes, or species. [2] They are employed when reticulation events such as hybridization, horizontal gene transfer, recombination, or gene duplication and loss are believed to ...
Reticulate patterns can be found in the phylogenetic reconstructions of biodiversity lineages obtained by comparing the characteristics of organisms. [2] Reticulation processes can potentially be convergent and divergent at the same time. [3] Reticulate evolution indicates the lack of independence between two evolutionary lineages. [1]
Articles that include Objective-C code and use template {}. Pages in category "Articles with example Objective-C code" The following 11 pages are in this category, out of 11 total.
The term box model may refer to: Box modeling, in computer graphics; Climate box models, ... Code of Conduct; Developers; Statistics; Cookie statement; Mobile view ...
Reticulation is a net-like pattern, arrangement, or structure. Reticulation or Reticulated may refer to: Reticulation (single-access key), a structure of an identification tree, where there are several possible routes to a correct identification; A coloration pattern of some animals (e.g. the reticulated giraffe)
Two forms of reticulation can be distinguished: Terminal reticulation and inner reticulation. In a terminal reticulation a single taxon or next-level-key is keyed out in several locations in the key. This type of reticulation is normally compatible with any printable presentation format of identification keys and normally does not require ...
Reticulation is typically performed on alloys of silver and copper or of gold and copper. [ 1 ] Reticulation exploits the difference between the melting temperature of an unalloyed metal and that of an alloy of the metal; by depleting the base metal content in the surface layer, a piece can be heated in such a manner so as to render the ...
Box modeling is a technique in 3D modeling where a primitive shape (such as a box, cylinder, sphere, etc.) is used to make the basic shape of the final model. This basic shape is then used to sculpt out the final model.