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Both games involve asking yes/no questions, but Twenty Questions places a greater premium on efficiency of questioning. A limit on their likeness to the scientific process of trying hypotheses is that a hypothesis, because of its scope, can be harder to test for truth (test for a "yes") than to test for falsity (test for a "no") or vice versa.
If you explain what you were thinking, they might agree with it. On the other hand, if you don't explain what you were thinking, it's in human nature that other editors will probably try to guess what you were thinking. Their guess will most likely be wrong. You may find that those guesses paint you in a bad light.
Where did you steal the money? ("From the bank.") At the same time, there are closed-ended questions that are sometimes impossible to answer correctly with a yes or no without confusion, for example: "Have you stopped taking heroin?" (if you never took it) or "Who told you to take heroin?"; see "loaded question" and ""leading question".
The correct response is to turn over the 8 card and the red card. The rule was "If the card shows an even number on one face, then its opposite face is blue."Only a card with both an even number on one face and something other than blue on the other face can invalidate this rule:
The cognitive reflection test (CRT) is a task designed to measure a person's tendency to override an incorrect "gut" response and engage in further reflection to find a correct answer. However, the validity of the assessment as a measure of "cognitive reflection" or "intuitive thinking" is under question. [ 1 ]
Ask them to think of five planets. Now compare your answers. Did you get any the same?* If so, this game may be for you." [5] Eric Mortensen reviewed What Were You Thinking? on Geeky Hobbies. Eric commented that "What Were You Thinking? is a decent party game but it fails to really differentiate itself from so many other party games." [6]
Multiple choice questions lend themselves to the development of objective assessment items, but without author training, questions can be subjective in nature. Because this style of test does not require a teacher to interpret answers, test-takers are graded purely on their selections, creating a lower likelihood of teacher bias in the results. [8]
The term lateral thinking was coined by Edward de Bono to denote a creative problem-solving style that involves looking at the given situation from unexpected angles, and is typically necessary to the solution of situation puzzles. The term "lateral-thinking puzzle" was popularised by Paul Sloane in his 1992 book Lateral Thinking Puzzlers. [1]