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The multiple-camera setup, multiple-camera mode of production, multi-camera or simply multicam is a method of filmmaking, television production and video production. Several cameras—either film or professional video cameras —are employed on the set and simultaneously record or broadcast a scene.
One net result of this is that a roll of film can typically contain twice the number of exposures as in a full frame 35mm camera (that is, a roll that is nominally 36 exposures allows 72 in the half-frame format). These cameras are called "half-frame" as they expose frames half the width of typical 35mm still cameras. The resulting frame is ...
Once common, isometric projection became less so with the advent of more powerful 3D graphics systems, and as video games began to focus more on action and individual characters. [1] However, video games using isometric projection—especially computer role-playing games—have seen a resurgence in recent years within the indie gaming scene. [1 ...
An advanced multiplane camera was developed by William Garity for the Disney Studios to be used in the production of Snow White and the Seven Dwarfs. [4] The camera was completed in early 1937 and tested in a Silly Symphony called The Old Mill, which won the 1937 Academy Award for Animated Short Film. [5]
P'(camera i, XY i) ∩ P'(camera j, XY j) ≠ {} Because the value of XY i has been determined for all frames that the feature is tracked through by the tracking program, we can solve the reverse projection function between any two frames as long as P'(camera i, XY i) ∩ P'(camera j, XY j) is a small set.
A Block Matching Algorithm is a way of locating matching macroblocks in a sequence of digital video frames for the purposes of motion estimation.The underlying supposition behind motion estimation is that the patterns corresponding to objects and background in a frame of video sequence move within the frame to form corresponding objects on the subsequent frame.
Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. [1] The technique grew out of the multiplane camera technique used in traditional animation [ 2 ] since the 1930s.
It was created as Outstanding Cinematography for a Half-Hour Series, incorporating single and multi-camera programs, in 2008 alongside Outstanding Cinematography for a One-Hour Series. From 2011 to 2016, the awards were combined as Outstanding Cinematography for a Single-Camera Series. The categories were divided again between 2017 [1] and 2022.