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  2. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    A zip file was found within the retail games dummy data, which included the full PlayStation source code to the game. [93] Beatmania 5th Mix: 1999 2000 PlayStation Music video game: Konami: With the 2000 Japanese PSX game Beatmania Best Hits there was mistakenly included the source code for the 1999 game Beatmania 5th Mix. [94] The Bilestoad ...

  3. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    Evolution of the mesh for the human model: A first universal mesh prototype (head only), done in 1999 using makeHead script, was adapted for the early MakeHuman in 2000. The first professional mesh (HM01) for a human model was realized by Enrico Valenza in 2002. A second remarkable mesh (K-Mesh or HM02) was modelled by Kaushik Pal in 2003.

  4. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    Using procedural generation in games had origins in the tabletop role playing game (RPG) venue. [4] The leading tabletop system, Advanced Dungeons & Dragons, provided ways for the "dungeon master" to generate dungeons and terrain using random die rolls, expanded in later editions with complex branching procedural tables.

  5. Picrew - Wikipedia

    en.wikipedia.org/wiki/Picrew

    Picrew is a Japanese layered paper doll-style avatar maker website. It was initially developed by two staff of the Japanese company TetraChroma [ 1 ] in July 2017, [ 2 ] and officially released in December 2018.

  6. PICO-8 - Wikipedia

    en.wikipedia.org/wiki/PICO-8

    PICO-8 is a virtual machine and game engine created by Lexaloffle Games. It is a fantasy video game console [3] that mimics the limited graphical and sound capabilities of the old 8-bit systems of the 1980s to encourage creativity and ingenuity in producing games without being overwhelmed with the many possibilities of modern tools and machines.

  7. List of games by Epic Games - Wikipedia

    en.wikipedia.org/wiki/List_of_games_by_Epic_Games

    Epic Games has used the names Potomac Computer Systems, Epic MegaGames, and Epic Games; the name given for the company is the one used at the time of a game's release. Many of the games under the Epic MegaGames brand were released as a set of separate episodes, which were purchasable and playable separately or as a group.

  8. Human image synthesis - Wikipedia

    en.wikipedia.org/wiki/Human_image_synthesis

    In the late 2010s, machine learning, and more precisely generative adversarial networks (GAN), were used by NVIDIA to produce random yet photorealistic human-like portraits. The system, named StyleGAN, was trained on a database of 70,000 images from the images depository website Flickr. The source code was made public on GitHub in 2019. [32]

  9. List of commercial video games with later released source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    MIT/Public-domain software—Proprietary (engine/game code) Love Conquers All Games Developed using the Ren'Py engine, the game code for Analogue: A Hate Story was released on May 4, 2013 under a public-domain-equivalent license. The source code release includes the entire script of the game for context, but the script remains proprietary. [245]