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In amateur wrestling, a technical fall, or technical superiority, is a victory condition satisfied by outscoring one's opponent by a specified number of points. It is wrestling's version of the mercy rule. It is informally abbreviated to "tech" as both a noun and verb.
Freestyle wrestling is a style of wrestling. ... is responsible for declaring technical superiority, and supervises the work of the referee and judge. To call a fall ...
The entire semifinal lasted one minute and 44 seconds, ending in “victory by technical superiority” — wrestling’s version of a mercy rule.
0 — Won by Fall, Technical Superiority, Passivity, Injury and Forfeit; 0.5 — Won by Points, 8-11 points difference; 1 — Won by Points, 1-7 points difference; 2 — Won by Passivity, the winner is passive too; 3 — Lost by Points, 1-7 points difference; 3.5 — Lost by Points, 8-11 points difference
The wrestlers are divided into 2 groups. The winner of each group decided by a double-elimination system. Legend. TF — Won by Fall; SP — Won by Superiority, 12-14 points difference, the loser with points
The wrestlers are divided into 2 groups. The winner of each group decided by a double-elimination system. Legend. TF — Won by Fall; SP — Won by Superiority, 12-14 points difference, the loser with points
During the course of a match, if a wrestler builds a 10-point advantage over the opponent, the bout is stopped and the leader is declared as the winner by technical superiority. The total scores are totaled at the end of the stipulated six-minute period, and the wrestler with the maximum points wins.
0 — Won by Fall, Technical Superiority, Passivity, Injury and Forfeit; 0.5 — Won by Points, 8-11 points difference; 1 — Won by Points, 1-7 points difference; 2 — Won by Passivity, the winner is passive too; 3 — Lost by Points, 1-7 points difference; 3.5 — Lost by Points, 8-11 points difference