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Russian Fishing 4 is a fishing simulator game developed by Russian game studio FishSoft. [1] The game was released in 2018 and is available on PC via Steam. It provides a realistic fishing experience with abundant available fishing techniques, equipments, environments, and fish species. It is free on Steam, with microtransaction options available.
A fibreglass spinning rod and reel circa 1997. Fishing rods can be constructed out of a vast number of materials. Generally they are made with either fiberglass, graphite, or a new generation composite, also known as carbon fibre. Many times carbon fibre and graphite are used together in the rod making process. [11]
Bottom bouncing is a spin fishing technique where the spinner is cast up river from the shore, and then allowed to bounce on the river bottom until it has moved downstream. The rod tip is held higher in the air than normal and the speed of retrieval is faster. This method is commonly used when float fishing from an inflatable dingy.
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A spinning reel. A fishing reel is a device used for the deployment and retrieval of a fishing line using a spool mounted on an axle. Fishing reels are traditionally used in angling. They are most often used in conjunction with a fishing rod, though some specialized reels are mounted on crossbows or to boat gunwales or transoms. The earliest ...
Drone fishing - Rod fishing assisted by a drone, the drone can be a flying type or underwater type, it can be remote controlled by a human, computer, AI or a combination of the three simultaneously. The drone is used to scout for fish via camera, carry the hook to a far off location, cast the hook, reel in the fish and return.
Recreational fishing techniques include hand gathering, bowfishing, spearfishing, netting, angling, and trapping. [citation needed] Most recreational fishers use a fishing rod with a fishing line and a hook at the end of the line. The rod may be equipped with a reel so the line can be reeled in, and some form of bait or a lure attached to the hook.
Rigs of Rods (RoR) is a free and open source [1] vehicle-simulation game which uses soft-body physics to simulate the motion destruction and deformation of vehicles. The game uses a soft-body physics engine to simulate a network of interconnected nodes (forming the chassis and the wheels ) and gives the ability to simulate deformable objects.