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SWFTools is an open source software tool suite for creating and manipulating SWF files. Distributed under the terms of the GPL-2.0-or-later, it may be compiled from C source, to run under Linux, Microsoft Windows, and Apple OS X. [1] On Microsoft Windows systems, the pre-compiled installer also installs a GUI wrapper for the suite's PDF to SWF conversion tool, pdf2swf.
Ruffle is a free and open source emulator for playing Adobe Flash (SWF) animation files. Following the deprecation and discontinuation of Adobe Flash Player in January 2021, some websites adopted Ruffle to allow users for continual viewing and interaction with legacy Flash Player content.
This is the first release of the player to be titled Adobe Flash Player. [9] Flash Player 10 (initially called Astro): Added basic 3D manipulation, such as rotating on the X, Y, and Z axis, a 3D drawing API, and texture mapping. Ability to create custom filters using Adobe Pixel Bender.
Adobe Flash Player container to hold Local Shared Objects (data stored on the system running the Flash player). .spl: FutureSplash Animator documents. .swc: Container for distributing components; they contain a compiled clip, the component's ActionScript class file, and other files that describe the component. .swd
The Flash Player, developed and distributed by Adobe Systems (which bought Macromedia), is a client application available in most dominant web browsers. It features support for vector and raster graphics , a scripting language called ActionScript and bidirectional streaming of audio and video.
Adobe Flash Player (known in Internet Explorer, Firefox, and Google Chrome as Shockwave Flash) [10] is a discontinued [note 1] computer program for viewing multimedia content, executing rich Internet applications, and streaming audio and video content created on the Adobe Flash platform.
SWFObject (originally FlashObject) is an unmaintained open-source JavaScript library used to embed Adobe Flash content onto Web pages and to protect the flash game against piracy, [1] which is supplied as one small JavaScript file.
Starling was initiated in 2011 by Adobe shortly after introducing the Stage3D API in their AIR and Flash run-time systems. Stage3D allows utilizing the GPU inside the Flash Player via a low-level API; Starling should simplify the transition for developers by providing an accompanying high-level API built on top of Stage3D. [4]
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