enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Phong reflection model - Wikipedia

    en.wikipedia.org/wiki/Phong_reflection_model

    The Phong reflection model was developed by Bui Tuong Phong at the University of Utah, who published it in his 1975 Ph.D. dissertation. [1] [2] It was published in conjunction with a method for interpolating the calculation for each individual pixel that is rasterized from a polygonal surface model; the interpolation technique is known as Phong shading, even when it is used with a reflection ...

  3. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    [18]: 1.2, 3.2.6, 3.3.1, 3.3.7 Traditional rendering algorithms use geometric descriptions of 3D scenes or 2D images. Applications and algorithms that render visualizations of data scanned from the real world, or scientific simulations, may require different types of input data.

  4. Shiny (web framework) - Wikipedia

    en.wikipedia.org/wiki/Shiny_(web_framework)

    Shiny is a web framework for developing web applications (apps), originally in R and since 2022 in python. It is free and open source. [2] It was announced by Joe Cheng, CTO of Posit, formerly RStudio, in 2012. [3] One of the uses of Shiny has been in fast prototyping. [4] In 2022, a separate implementation Shiny for Python was announced. [5]

  5. Holography - Wikipedia

    en.wikipedia.org/wiki/Holography

    The 3D image from a hologram can often be viewed with non-laser light. However, in common practice, major image quality compromises are made to remove the need for laser illumination to view the hologram. A computer-generated hologram is created by digitally modeling and combining two wavefronts to generate an interference pattern image.

  6. Specular highlight - Wikipedia

    en.wikipedia.org/wiki/Specular_highlight

    Specular highlights on a pair of spheres. A specular highlight is the bright spot of light that appears on shiny objects when illuminated (for example, see image on right). ). Specular highlights are important in 3D computer graphics, as they provide a strong visual cue for the shape of an object and its location with respect to light sources in the

  7. Sixel - Wikipedia

    en.wikipedia.org/wiki/Sixel

    Sixel encodes images by breaking up the bitmap into a series of 6-pixel high horizontal strips. Each 1-pixel-wide vertical column in a particular strip forms a single sixel. Each sixel's pixels are read as binary and encoded into a single 6-bit number, with "on" pixels encoded as a 1.

  8. Dither - Wikipedia

    en.wikipedia.org/wiki/Dither

    The term dither was published in books on analog computation and hydraulically controlled guns shortly after World War II. [1] [2] [nb 1] Though he did not use the term dither, the concept of dithering to reduce quantization patterns was first applied by Lawrence G. Roberts [4] in his 1961 MIT master's thesis [5] and 1962 article. [6]

  9. Physics of optical holography - Wikipedia

    en.wikipedia.org/wiki/Physics_of_Optical_Holography

    A thin hologram [1]: Section 4.1 is one where the thickness of the recording medium is much less than the spacing of the interference fringes which make up the holographic recording. The thickness of a thin hologram can be down to 60 nm by using a topological insulator material Sb 2 Te 3 thin film. [ 9 ]