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Tsurupika Hagemaru (つるピカハゲ丸, lit. "Little Baldy Hagemaru"), or simply Hagemaru, is a Japanese manga series written and illustrated by Shinbo Nomura. The series was published in the Shogakukan magazine CoroCoro Comic from 1985 to 1995. It tells the story of a young boy named Hagemaru and his ideas for saving money.
He is best known as the author of the yonkoma manga Tsurupika Hagemaru (つるピカハゲ丸, lit. "Little Baldy Hagemaru"), which was adapted as a 58-episode anime television series and for which he received the 1988 Shogakukan Manga Award for children's manga. [1] He also later created a manga adaption of Ratchet & Clank.
Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...
ハゲ丸のかいけつゼロ/Hagemaru The Zorro Boy 51: ハゲ丸の大ヘンシーン!/The Body Swap Story of Hagemaru and Miss Sakura: June 21, 1989 つるセコベストテン/Best 10 Short Stories 暗黒街のハゲ丸くん/Hagemaru in the Dark City 52: オナラでハッピッピ!/In the Hospital of Misadventure: July 5, 1989
A sequel to Higemaru, subtitled Makaijima, was released for the Family Computer in Japan, with Compile developing a version for the MSX2. This game retains much of the look of the original, and many similar gameplay elements such as the ability to pick up and throw barrels at enemies, and the return of Momotaru and the pirates.
A cube in Blender (version 3.6.2) Blender was initially developed as an in-house application by the Dutch animation studio NeoGeo (no relation to the video game brand), and was officially launched on January 2, 1994. [12] Version 1.00 was released in January 1995, [13] with the primary author being the company co-owner and software developer ...
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Pixar RenderMan (also known as RenderMan) [1] is a photorealistic 3D rendering software produced by Pixar Animation Studios. Pixar uses RenderMan to render their in-house 3D animated movie productions and it is also available as a commercial product licensed to third parties. In 2015, a free non-commercial version of RenderMan became available. [2]