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This is a list of known collectible card games.Unless otherwise noted, all dates listed are the North American release date. This contains games backed by physical cards; computer game equivalents are generally called digital collectible card games and are catalogued at List of digital collectible card games
Chaotic Trading Card Game; Codename: Kids Next Door Trading Card Game; Conan Collectible Card Game; Counter (collectible card games) The Crow (card game) Cube (collectible card game variation) Cyberpunk (collectible card game)
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This is a list of video games with mechanics based on collectible card games.It includes games which directly simulate collectible card games (often called digital collectible card games), arcade games integrated with physical collectible card games, and video games in other genres which utilize elements of deck-building or card battling as a significant portion of their game mechanics.
Pokémon Trading Card Game: Pokémon World Championships [19] Individuals 2004 Sakuya Ota (Junior) Evan Pavelski (Senior) Fernando Cifuentes (Master) [20] 2024 2025 One year Yu-Gi-Oh! Trading Card Game: Yu-Gi-Oh! World Championships [21] Individuals 2003 Paul Aronson Jian Yu Jian (Duel Links) snipehunters (Master Duel) 2023 2024 One year Wizard ...
A collectible card game (CCG), also called a trading card game (TCG) among other names, [note 1] is a type of card game that mixes strategic deck building elements with features of trading cards. [2] It was introduced with Magic: The Gathering in 1993. Cards in CCGs are specially designed sets of playing cards.
Marvel Champions is played using player cards, which consist of hero decks, aspect cards, and basic cards; villain cards made up of villain decks, main schemes, encounter sets; status cards used to track when characters have the games various conditions applied to them; various tokens to track damage to minions and allies, villain progress toward completing a scheme, or other resources ...
SuperData estimated that digital card games will bring over US$1.5 billion in 2018, with a quarter of that from Hearthstone, and the potential to grow to US$2 billion by 2020. [29] Forbes reported that the global Trading Card Game market size in 2022 was valued at $2.99 billion and it is expected to reach $4.2 billion by 2028. [30]