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  2. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    Below is an example written in Java that takes keyboard input and handles each input line as an event. When a string is supplied from System.in , the method notifyObservers() is then called in order to notify all observers of the event's occurrence, in the form of an invocation of their update methods.

  3. Input method - Wikipedia

    en.wikipedia.org/wiki/Input_method

    The term input method generally refers to a particular way to use the keyboard to input a particular language, for example the Cangjie method, the pinyin method, or the use of dead keys. On the other hand, the term input method editor on Microsoft products refers to the program that allows an input method to be used (for example MS New Pinyin ...

  4. Event-driven programming - Wikipedia

    en.wikipedia.org/wiki/Event-driven_programming

    For example, a single left-button mouse-click on a command button in a GUI program may trigger a routine that will open another window, save data to a database or exit the application. Many IDEs provide the programmer with GUI event templates, allowing the programmer to focus on writing the event code.

  5. Standard streams - Wikipedia

    en.wikipedia.org/wiki/Standard_streams

    Standard input is a stream from which a program reads its input data. The program requests data transfers by use of the read operation. Not all programs require stream input. For example, the dir and ls programs (which display file names contained in a directory) may take command-line arguments, but perform their operations without any stream ...

  6. List of Java bytecode instructions - Wikipedia

    en.wikipedia.org/wiki/List_of_Java_bytecode...

    This is a list of the instructions that make up the Java bytecode, an abstract machine language that is ultimately executed by the Java virtual machine. [1] The Java bytecode is generated from languages running on the Java Platform, most notably the Java programming language.

  7. APL syntax and symbols - Wikipedia

    en.wikipedia.org/wiki/APL_syntax_and_symbols

    Again, in theory the keyboard pictured here would have allowed for about 472 different APL symbols/functions to be keyboard-input, actively used. In practice, early versions were only using something roughly equivalent to 55 APL special symbols (excluding letters, numbers, punctuation, etc. keys). Thus, early APL was then only using about 11% ...

  8. Unicode input - Wikipedia

    en.wikipedia.org/wiki/Unicode_input

    Unicode input is method to add a specific Unicode character to a computer file; it is a common way to input characters not directly supported by a physical keyboard. Characters can be entered either by selecting them from a display, by typing a certain sequence of keys on a physical keyboard, or by drawing the symbol by hand on touch-sensitive ...

  9. Vaadin - Wikipedia

    en.wikipedia.org/wiki/Vaadin

    An input field component for choosing a single value from a set of options Apache 2.0 SplitLayout: vaadin-split-layout: A component with two content areas and a draggable split handle between them Apache 2.0 Tabs: vaadin-tabs: Organize and group content into sections Apache 2.0 TextArea: vaadin-text-area: An input field component for multi-line ...