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  2. Khan Academy - Wikipedia

    en.wikipedia.org/wiki/Khan_Academy

    Khan Academy is an American non-profit [3] educational organization created in 2006 by Sal Khan. [1] Its goal is to create a set of online tools that help educate students. [4] The organization produces short video lessons. [5] Its website also includes supplementary practice exercises and materials for educators.

  3. Flipped classroom - Wikipedia

    en.wikipedia.org/wiki/Flipped_classroom

    With a flipped classroom, 'content delivery' may take a variety of forms, often featuring video lessons prepared by the teacher or third parties, although online collaborative discussions, digital research, and text readings may alternatively be used. The ideal length for a video lesson is widely cited as eight to twelve minutes. [4] [5]

  4. Video lesson - Wikipedia

    en.wikipedia.org/wiki/Video_lesson

    A video lesson or lecture is a video which presents educational material for a topic which is to be learned. The format may vary. It might be a video of a teacher speaking to the camera, photographs and text about the topic or some mixture of these. Animated video lessons, in particular, use engaging visuals and simplified explanations to help ...

  5. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1][2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3] Gamification, broadly defined, is the process of ...

  6. Contextual learning - Wikipedia

    en.wikipedia.org/wiki/Contextual_learning

    Contextual learning is based on a constructivist theory of teaching and learning. [1][page needed] Learning takes place when teachers are able to present information in such a way that students are able to construct meaning based on their own experiences. Contextual learning experiences include internships, service learning and study abroad ...

  7. Mastery learning - Wikipedia

    en.wikipedia.org/wiki/Mastery_learning

    The motivation for mastery learning comes from trying to reduce achievement gaps for students in average school classrooms. During the 1960s John B. Carroll and Benjamin S. Bloom pointed out that, if students are normally distributed with respect to aptitude for a subject and if they are provided uniform instruction (in terms of quality and learning time), then achievement level at completion ...

  8. Jigsaw (teaching technique) - Wikipedia

    en.wikipedia.org/wiki/Jigsaw_(teaching_technique)

    Jigsaw (teaching technique) The jigsaw technique is a method of organizing classroom activity that makes students dependent on each other to succeed. It breaks classes into groups that each assemble a piece of an assignment and synthesize their work when finished. It was designed by social psychologist Elliot Aronson to help weaken racial ...

  9. Visual learning - Wikipedia

    en.wikipedia.org/wiki/Visual_learning

    Visual learning. Visual learning is a learning style among the learning styles of Neil Fleming's VARK model in which information is presented to a learner in a visual format. Visual learners can utilize graphs, charts, maps, diagrams, and other forms of visual stimulation to effectively interpret information.

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