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Mass Effect Legendary Edition is a compilation of the video games in the Mass Effect trilogy: Mass Effect (2007), Mass Effect 2 (2010), and Mass Effect 3 (2012). Developed by BioWare and published by Electronic Arts, the compilation was released on May 14, 2021, for PlayStation 4, Windows, and Xbox One.
Acquired by pre-ordering a copy of The Art of the Mass Effect Universe from Barnes & Noble, [22] or by purchasing the digital version of The Art of the Mass Effect Universe or the entire Mass Effect: Invasion series through Dark Horse digital store. Included in the Retaliation general content pack. Adds an assault rifle. Battlefield 3 Pack
Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).
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The Mass Effect original trilogy takes place in the Milky Way towards the end of the 22nd century. In 2148, humanity discovered an alien outpost on Mars, and learned that Charon is actually an alien artifact known as a "mass relay" that enables faster-than-light travel to other mass relays located across the galaxy.
Mass Effect is an action role-playing game developed by BioWare and published by Microsoft Game Studios, originally released for the Xbox 360 in November 2007. It is the first game in the Mass Effect series, and takes place within the Milky Way galaxy in the year 2183, where civilization is threatened by a highly advanced machine race known as the Reapers.
Mass Effect 3 is a 2012 action role-playing video game developed by BioWare and published by Electronic Arts.The third major entry in the Mass Effect series and the final installment of the original trilogy, it was released in March 2012 for Windows, Xbox 360, and PlayStation 3.
Pinnacle Station was developed by American video game developer Demiurge Studios, with support from BioWare as their client. [5] In a documentary bundled with the Platinum Hits edition of the first Mass Effect game, Mass Effect lead designer Preston Watamaniuk described Pinnacle Station as "a Fight Club-style arena" and originally intended to include a similar arena in the base game, but the ...