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Masakazu Morita (森田 成一, Morita Masakazu, born October 21, 1972) is a Japanese actor, voice actor and singer. He previously worked for Aoni Production. [1] He is also the host of the radio show Bleach B-Station.
Hollow intrusions into Ichigo's hometown are the driving plot force for Bleach ' s first arc, at the end of which Ichigo leaves earth for Soul Society in order to rescue one of his friends. Arrancar are introduced into Bleach following Ichigo's return from Soul Society, serving as major antagonists until their collective defeat in the Fake ...
Ichigo fights Kokutō, while fighting off his Hollow side. Surprisingly, the Kushanāda become a Skull-Clad armor for Ichigo, who explains that Hell itself is asking him for help. Ichigo breaks everyone's chains, saving his friends, while binding Kokutō in more chains that drag him away into the depths of Hell.
Crispin Freeman is an American voice actor, voice director, and screenwriter who is best known for voicing characters in English-language dubs of Japanese anime, animation, and video games.
Naruto: Clash of Ninja 2, known as Naruto: Gekitō Ninja Taisen! 2 (NARUTO (ナルト) 激闘忍者大戦! 2, lit. Naruto: Great Ninja Battle! 2), in Japan, and Naruto: Clash of Ninja European Version in Europe, is the second installment of the series. It was released in Japan on December 4, 2003. [6]
The story mode covers both Part I and Part II from the series, respectively featuring the younger and older incarnations from the series' characters. [12] The role-playing game elements from Naruto Shippuden: Ultimate Ninja Storm 2 ' s story mode were removed in favor of consecutive battles, thus reducing the time spent during the mode. [13]
Cover of the 49th tankōbon volume, released in Japan by Shueisha on April 21, 2011. The chapters 424–686 of the Bleach manga series, written and illustrated by Tite Kubo, comprise two story arcs: the "Lost Agent arc" (死神代行消失篇, Shinigami Daikō Shōshitsu hen) and the "Thousand-Year Blood War arc" (千年血戦篇, Chitose Kessen Hen).
The concept of the dialogue tree has existed long before the advent of video games.The earliest known dialogue tree is described in "The Garden of Forking Paths", a 1941 short story by Jorge Luis Borges, in which the combination book of Ts'ui Pên allows all major outcomes from an event branch into their own chapters.