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  2. Abstract factory pattern - Wikipedia

    en.wikipedia.org/wiki/Abstract_factory_pattern

    The abstract factory pattern in software engineering is a design pattern that provides a way to create families of related objects without imposing their concrete classes, by encapsulating a group of individual factories that have a common theme without specifying their concrete classes. [1]

  3. Abstract Document Pattern - Wikipedia

    en.wikipedia.org/wiki/Abstract_Document_Pattern

    An object-oriented structural design pattern for organizing objects in loosely typed key-value stores and exposing the data using typed views. The purpose of the pattern is to achieve a high degree of flexibility between components in a strongly typed language where new properties can be added to the object-tree on the fly, without losing the support of type-safety.

  4. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma , Richard Helm , Ralph Johnson , and John Vlissides , with a foreword by Grady Booch .

  5. Factory (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Factory_(object-oriented...

    For example, several GoF patterns, like the Factory method pattern, the Builder or even the Singleton are implementations of this concept. The Abstract factory pattern instead is a method to build collections of factories. In some design patterns, a factory object has a method for every kind of object it can create

  6. A comprehensive guide to JavaScript design patterns - AOL

    www.aol.com/comprehensive-guide-javascript...

    Design patterns are reusable solutions to commonly occurring problems in software design. As a good JavaScript developer, you strive to write clean, healthy, and maintainable code. You may not ...

  7. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...

  8. Template method pattern - Wikipedia

    en.wikipedia.org/wiki/Template_method_pattern

    In object-oriented programming, the template method is one of the behavioral design patterns identified by Gamma et al. [1] in the book Design Patterns.The template method is a method in a superclass, usually an abstract superclass, and defines the skeleton of an operation in terms of a number of high-level steps.

  9. Decorator pattern - Wikipedia

    en.wikipedia.org/wiki/Decorator_pattern

    A sample UML class and sequence diagram for the Decorator design pattern. [7] In the above UML class diagram, the abstract Decorator class maintains a reference (component) to the decorated object (Component) and forwards all requests to it (component.operation()). This makes Decorator transparent (invisible) to clients of Component.