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Clever programming (a library named Janus, after the two-faced Roman god of doorways) made it possible to run PC software in an Amiga window without use of emulation. At the introduction of the Sidecar the crowd was stunned to see the MS-DOS version of Microsoft Flight Simulator running at full speed in an Amiga window on the Workbench.
Amiga Workbench 1.0 Workbench 1.3.2 and Extras floppy disks (German version) Workbench 1.0 was released with the first Amiga, the Amiga 1000 , in 1985. The 1.x versions of Workbench used a blue-and-orange color scheme, designed to give high contrast on even the worst of television screens (the colors can be changed by the user).
In computing, the AMIga Window Manager (amiwm) is a stacking window manager for the X Window System written by Marcus Comstedt. [ 2 ] The window manager emulates the Amiga Workbench and includes support for multiple virtual screens like the AmigaOS, but doesn't offer more functionality than standard Workbench. [ 3 ]
The Amiga Forever [2] emulation package offers legal copies of Kickstart, Workbench and various games. Another legal option for Amiga emulation is the AROS Research Operating System, which is available as free software. An AROS boot ROM can be used instead of Kickstart, which allows booting the m68k port of AROS from a floppy or CD image. [3]
Scalos is a former commercial product originally written in 1999 by programmer Stefan Sommerfield for a software house called AlienDesign.The purpose was to recreate the mouse-and-click experience on Amiga, offering an alternative to the Workbench interface present in versions 3.0 and 3.1 of AmigaOS (at that time already considered obsolete).
Since the introduction of AmigaOS in 1985 there have been four major versions and several minor revisions. Up until release 3.1 of the Amiga's operating system, Commodore used Workbench to refer to the entire Amiga operating system. As a consequence Workbench was commonly used to refer to both the operating system and the file manager component.
Also created on Amiga, were the multimedia interactive TV non-immersive Virtual reality exploring software Mandala from Vivid Group Inc., [b] and the Virtuality System Virtuality 1000 CS 3D VRML all-immersive simulator from W-Industries (then Virtuality Inc.), [b] for game entertainment in big arcade installations and theme parks, based on A3000.
Amiga Basic provided not only the common BASIC language, but also attempted to provide an easy-to-use API for the Amiga's unique graphics and sound capabilities. OBJECT commands, for example, made it easy to create moving objects – sprites and bobs that could be drawn with an external drawing program, Object editor, that was supplied with AmigaBASIC.