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  2. King's Quest I - Wikipedia

    en.wikipedia.org/wiki/King's_Quest_I

    King's Quest: Quest for the Crown is an adventure game developed by Sierra On-Line and published originally for the IBM PCjr in 1984 and later for several other systems between 1984 and 1989. The game was originally titled King's Quest ; the subtitle was added to the games box art in the 1987 re-release, but did not appear in the game.

  3. King's Quest (2015 video game) - Wikipedia

    en.wikipedia.org/wiki/King's_Quest_(2015_video_game)

    King's Quest is an episodic video game series developed by The Odd Gentlemen and published by Activision under the Sierra Entertainment brand name for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. It is a new re-imagining of the long-running King's Quest series.

  4. King's Quest - Wikipedia

    en.wikipedia.org/wiki/King's_Quest

    King's Quest VII is the earlier 16-bit Windows version, version 1.4, ... King's Quest Bundle: King's Quest 1+2 ... but the gameplay was going to be adapted to relieve ...

  5. King's Quest VI - Wikipedia

    en.wikipedia.org/wiki/King's_Quest_VI

    King's Quest VI was programmed in Sierra's Creative Interpreter and was the last King's Quest game to be released on floppy disk [citation needed]. A CD-ROM version of the game was released in 1993 , including more character voices, a slightly different opening movie and more detailed artwork and animation.

  6. King's Quest IV - Wikipedia

    en.wikipedia.org/wiki/King's_Quest_IV

    King's Quest IV was the only native-mode SCI game to also have an AGI version (some games originally made with the AGI engine like the original King's Quest were released in updated SCI versions). This was done mostly as a fall-back measure because the SCI engine was new and unproven, and also for the large existing user base of 8086 machines.

  7. King's Quest III - Wikipedia

    en.wikipedia.org/wiki/King's_Quest_III

    King's Quest III was the first game in which Sierra used a manual-based copy protection scheme (although technically not intended to be copy protection). Nearly all AGI games (including King's Quest III) have a disk-based copy protection, requiring the original game disk to be present in order to play the game. This was not entirely effective ...

  8. King's Quest II - Wikipedia

    en.wikipedia.org/wiki/King's_Quest_II

    Gameplay screenshot (Atari ST) King's Quest II resembles King's Quest I in appearance and interface. Like in King's Quest I, the game world has 'wrap around' allowing player to travel infinitely in the directions of the north or south (The King's Quest Companion which represented a novelized walkthrough explains that the western side of Kolyma folds back upon itself to both the north and south ...

  9. King's Quest (video game) - Wikipedia

    en.wikipedia.org/wiki/King's_Quest_(video_game)

    King's Quest I, a 1984 video game; King's Quest (2015 video game) This page was last edited on 13 October 2022, at 20:30 (UTC). Text is available under the ...

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