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  2. Interactive Mathematics Program - Wikipedia

    en.wikipedia.org/wiki/Interactive_Mathematics...

    Each book of the curriculum is divided into five- to eight-week units, each having a central problem or theme. This larger problem is intended to serve as motivation for students to develop the underlying skills and concepts needed to solve it, through solving a variety of smaller related problems.

  3. Problem Solving Through Recreational Mathematics - Wikipedia

    en.wikipedia.org/wiki/Problem_Solving_Through...

    The book begins with an introductory chapter on problem-solving techniques in general, [4] including six problems to motivate these techniques. [1] The rest of the book is organized into eight thematic chapters, each of which can stand alone or be read in an arbitrary order. [3] [4] The topics of these chapters are:

  4. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    First, you have to understand the problem. [2] After understanding, make a plan. [3] Carry out the plan. [4] Look back on your work. [5] How could it be better? If this technique fails, Pólya advises: [6] "If you cannot solve the proposed problem, try to solve first some related problem. Could you imagine a more accessible related problem?"

  5. How To (book) - Wikipedia

    en.wikipedia.org/wiki/How_To_(book)

    How To: Absurd Scientific Advice for Common Real-World Problems is a book by Randall Munroe in which the author provides absurd suggestions based in scientific fact on ways to solve some common and some absurd problems. [1] [2] [3] The book contains a range of possible real-world and absurd problems, each the focus of a single chapter. The book ...

  6. Problem book - Wikipedia

    en.wikipedia.org/wiki/Problem_book

    Problem books are textbooks, usually at advanced undergraduate or post-graduate level, in which the material is organized as a series of problems, each with a complete solution given. Problem books are distinct from workbooks in that the problems are designed as a primary means of teaching, not merely for practice on material learned elsewhere.

  7. Collatz conjecture - Wikipedia

    en.wikipedia.org/wiki/Collatz_conjecture

    For instance, the first counterexample must be odd because f(2n) = n, smaller than 2n; and it must be 3 mod 4 because f 2 (4n + 1) = 3n + 1, smaller than 4n + 1. For each starting value a which is not a counterexample to the Collatz conjecture, there is a k for which such an inequality holds, so checking the Collatz conjecture for one starting ...

  8. Richard Rusczyk - Wikipedia

    en.wikipedia.org/wiki/Richard_Rusczyk

    Richard Rusczyk (/ ˈ r ʌ s ɪ k /; Polish: [ˈrustʂɨk]; born September 21, 1971) is the founder and chief executive officer of Art of Problem Solving Inc. (as well as the website, which serves as a mathematics forum and place to hold online classes) and a co-author of the Art of Problem Solving textbooks.

  9. Synectics - Wikipedia

    en.wikipedia.org/wiki/Synectics

    Synectics is a problem solving methodology that stimulates thought processes of which the subject may be unaware. This method was developed by George M. Prince (1918–2009) [1] and William J.J. Gordon, originating in the Arthur D. Little Invention Design Unit in the 1950s.