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The video game crash of 1983 (known in Japan as the Atari shock) [1] was a large-scale recession in the video game industry that occurred from 1983 to 1985 in the United States. The crash was attributed to several factors, including market saturation in the number of video game consoles and available games, many of which were of poor quality.
A major shakeout of the North American video game industry ("the crash of 1983") begins. By 1986, total video games sales will decrease from US$3.2 billion to US$0.1 billion. [43] December - Sente Technologies, a division of Pizza Time Theater, launches and demonstrates its first title Snake Pit.
Pac-Man (1980). The 1980s was the second decade in the industry's history.It was a decade of highs and lows for video games.The decade began amidst a boom in the arcade video game business with the golden age of arcade video games, the Atari 2600's dominance of the home console market during the second generation of video game consoles, and the rising influence of home computers.
The third generation saw the release of many of the first console role-playing video games (RPGs). Editing and censorship of video games was often used in localizing Japanese games to North America. [26] It was during this time that many successful video game franchises began, which went onto to becoming mainstays of the video game industry.
1983 – The industry crashes in the United States, resulting in 20 years of Japanese domination. [ 8 ] [ 9 ] Nintendo release the Famicom , beginning the 8-bit era . [ 10 ]
The video game industry is the tertiary and quaternary sectors of the entertainment ... The 1983 video game crash that affected the North American market did have ...
Carol Shaw with her Video Game Update award for River Raid (1982). The monthly newsletter most prominently featured news and reviews of computer and home console software. It survived the video game crash of 1983 and covered the rise of industry juggernauts Nintendo and Sega as well as the introduction of CD-ROM technology. [2]
An over-saturation of consoles and games, [13] coupled with poor knowledge of the market, saw the video game industry crash in 1983 and marked the start of the next generation. Beginning in December 1982 and stretching through all of 1984, the crash of 1983 caused major disruption to the North American market.