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Hellfire, often called Diablo: Hellfire, is an expansion pack for the video game Diablo, developed by Synergistic Software, a Sierra division, and published by Sierra On-Line in 1997. Despite the objections of Blizzard Entertainment , the Hellfire expansion was produced, permitted by Davidson & Associates , their parent company at the time.
Diablo finished 11th for the year in the United States, with sales of 354,961 units and revenues of $9.57 million in the region. [59] In August 1998, Diablo received a "Gold" sales award from the Verband der Unterhaltungssoftware Deutschland (VUD), [60] indicating sales of at least 100,000 units across Germany, Austria and Switzerland. [61]
Diablo II sold 4 million copies in the year it was released. Diablo III sold 3.5 million copies in the first day and 6.3 million copies in the first week. [79] Another 1.2 million copies were given to subscribers to Blizzard's Annual Pass service. The Diablo III release was the fastest-selling PC game of all time. [80]
Sorcerer spells are available to Sorcerer and Archer characters; Clerical spells are available to Cleric and Paladin characters. [7] Daily spellcasting ability is limited by a character's spell points. [8] For users of Sorcerer spells, the number of spell points available depends on that character's Intelligence statistic.
The attention surrounding the hoax influenced developers to acknowledge it as an inside joke by seeding Easter egg references in related games during the late 1990s: the Diablo expansion pack Diablo: Hellfire, and 1998's StarCraft. The level's appearance in Diablo II marked the first instance of the hoax being developed into actual in-game content.
[2]: 403 He self-published Sorcerer in 1996, sending it to anyone who asked for a copy and asking for $5 in return if they liked the game, and soon afterward he produced an ashcan of Sorcerer to sell at conventions. [2]: 403 He continued to playtest and produced a fully rewritten version of the game that he began selling in PDF form after ...
PC Magazine gave Sorcerer 10.5 points out of 12. It noted the dramatic opening and the game's "predisposition against violence", offering the player spells instead of weapons. [ 4 ] Zzap!64 noted the high (£45.30) British price of the game and necessity to own a disk drive, but called it "a tremendous challenge and full of surprises ...
Although Mage: The Sorcerers Crusade was among the best selling role-playing games in France in the July–August 1998 period, [2] it and the other most recent World of Darkness games at the time, with the exception of Vampire: The Dark Ages, were commercial failures, contributing to large economic problems for the publisher by 1998.
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