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GURPS Lite [4] A 32-page introduction to the rules of GURPS based on the core rules in the GURPS 4e Basic Set (mainly Characters).It includes basic character creation with advantages, disadvantages, skills and equipment, as well as some rules for playing.
GURPS Basic Set is a role playing game publication written by Steve Jackson, Sean M. Punch, and David L. Pulver.The first edition GURPS Basic Set box was published in 1986, a standalone third edition book in 1988, and a hardcover, two-volume fourth edition in 2004.
GURPS Infinite Worlds setting parallel worlds GURPS: Steve Jackson Games: 1991–present introduced in GURPS Time Travel: GURPS Planet of Adventure: Jack Vance GURPS: Steve Jackson Games: 2003 GURPS Terradyne: Solar system GURPS: Steve Jackson Games: 1991 Heavy Gear: Mecha: Terra Nova Silhouette, SilCore, D20: Dream Pod 9: 1995-2012 Jovian ...
Download as PDF; Printable version; In other projects Wikidata item; Appearance. move to sidebar hide. ... GURPS Banestorm; GURPS Basic Set; GURPS Bestiary; GURPS Bio ...
GURPS uses a point-based character creation system; characters are represented by four basic stats (Strength, Dexterity, IQ and Health), and players can buy any number of advantages, disadvantages, perks, quirks and skills. [1] GURPS consists of a GURPS Basic Set, which contains the core rules
He contributed to GURPS Traveller and GURPS World War 2 lines, and created Transhuman Space (2002), a new science fiction setting and game line for GURPS. [3]: 111 Pulver assisted Sean Punch with the fourth edition of GURPS beginning in September 2002, and with releases from 2004 to 2009.
Download as PDF; Printable version; ... Organizational category Pages in category "GURPS 1st/2nd edition" ... GURPS Basic Set; GURPS Autoduel; GURPS Bili the Axe ...
Man to Man is a subset of just the GURPS combat system for fantasy settings, including both basic rules and advanced rules, and comes with an introductory adventure scenario. [1] Similarly to Steve Jackson's role-paying game The Fantasy Trip , Man to Man involves tactical combat on a hex grid, with a point-based system for character generation ...