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  2. MeshLab - Wikipedia

    en.wikipedia.org/wiki/MeshLab

    MeshLab is a 3D mesh processing software system that is oriented to the management and processing of unstructured large meshes and provides a set of tools for editing, cleaning, healing, inspecting, rendering, and converting these kinds of meshes.

  3. FEATool Multiphysics - Wikipedia

    en.wikipedia.org/wiki/FEATool_Multiphysics

    FEATool Multiphysics is a fully integrated physics and PDE simulation environment where the modeling process is subdivided into six steps; preprocessing (CAD and geometry modeling), mesh and grid generation, physics and PDE specification, boundary condition specification, solution, and postprocessing and visualization.

  4. PLY (file format) - Wikipedia

    en.wikipedia.org/wiki/PLY_(file_format)

    The file starts with the header which defines a file in ASCII format. There are 14 vertices (6 faces * 4 vertices - 10 vertices saved due to merging) and 6 faces in total. After the header, the vertex and face data is listed. The vertex list contains position (x,y,z), normals (nx,ny,nz) and texture coordinates (s,t) for each of the 14 vertices.

  5. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    To display a model on a computer screen outside of the modeling environment, it is necessary to store that model in one of the file formats listed below, and then use or write a program capable of loading from that format. The two main methods of displaying 3D polygon models are OpenGL and Direct3D.

  6. OpenCTM - Wikipedia

    en.wikipedia.org/wiki/OpenCTM

    Following the identifier is an integer value that specifies the file format version (the latest official file format version is 5). The rest of the file, which is described in the file format specification, [1] contains the triangle mesh information. This includes a compressed triangle index array and compressed vertex arrays (one array for ...

  7. Mesh generation - Wikipedia

    en.wikipedia.org/wiki/Mesh_generation

    Mesh generation is the practice of creating a mesh, a subdivision of a continuous geometric space into discrete geometric and topological cells. Often these cells form a simplicial complex. Usually the cells partition the geometric input domain. Mesh cells are used as discrete local approximations of the larger domain.

  8. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculating quaternion rotations, a common ...

  9. COLLADA - Wikipedia

    en.wikipedia.org/wiki/COLLADA

    Chief Architect Software supports import and export .dae files. Google Earth (v 4) – users can simply drag and drop a COLLADA file on top of the virtual Earth; JanusVR; Kerbal Space Program - .dae files for 3d model mods. Maple (software) - 3D plots can be exported as COLLADA; Open Wonderland; OpenSimulator [10] Mac OS X 10.6+'s Preview; NASA ...