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Both have event listeners registered on the same event type, say "click". When the user clicks on the inner element, there are two possible ways to handle it: Trigger the elements from outer to inner (event capturing). This model is implemented in Netscape Navigator. Trigger the elements from inner to outer (event bubbling). This model is ...
Event bubbling is a type of DOM event propagation [1] where the event first triggers on the innermost target element, and then successively triggers on the ancestors (parents) of the target element in the same nesting hierarchy till it reaches the outermost DOM element or document object [2] (Provided the handler is initialized). It is one way ...
The event loop almost always operates asynchronously with the message originator. When the event loop forms the central control flow construct of a program, as it often does, it may be termed the main loop or main event loop. This title is appropriate, because such an event loop is at the highest level of control within the program.
The concept of "unobtrusiveness" in relation to client-side JavaScript was coined in 2002 by Stuart Langridge [7] in the article "Unobtrusive DHTML, and the power of unordered lists". [8] In the article Langridge argued for a way to keep all JavaScript code, including event handlers, outside of the HTML when using dynamic HTML (DHTML). [7]
The actual logic is contained in event-handler routines. These routines handle the events to which the main program will respond. For example, a single left-button mouse-click on a command button in a GUI program may trigger a routine that will open another window, save data to a database or exit the application.
Renewal theory texts usually also define the spent time or the backward recurrence time (or the current lifetime) as () = (). Its distribution can be calculated in a similar way to that of the residual time. Likewise, the total life time is the sum of backward recurrence time and forward recurrence time.
Complex event processing (CEP) consists of a set of concepts and techniques developed in the early 1990s for processing real-time events and extracting information from event streams as they arrive. The goal of complex event processing is to identify meaningful events (such as opportunities or threats) [ 2 ] in real-time situations and respond ...
GDevelop's primary focus is to allow all users to create games without code or a programming language. This is accomplished via an Event system, [14] which creates logic by monitoring for Conditions on when to trigger, and actions to take once the event conditions are met.