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  2. Big Thinkers (video game series) - Wikipedia

    en.wikipedia.org/wiki/Big_Thinkers_(video_game...

    The series contains two games: Big Thinkers! Kindergarten and Big Thinkers! 1st Grade. Both titles feature the same goal of collecting stars. The title was conceived and developed by Jonathan Maier. There were plans to release a third game in the series, Big Thinkers! 2nd Grade, which would have been released in 1998. [1]

  3. Reader Rabbit: 1st Grade - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit:_1st_Grade

    The game was the second top-selling home education title across nine software retail chains (representing more than 40 percent of the U.S. market) in the week that ended on April 4, 1998. [3] It was also the seventh top-selling educational titles across 13 software chains (representing 57 percent of the U.S. market), for the week ending on ...

  4. JumpStart 1st Grade - Wikipedia

    en.wikipedia.org/wiki/JumpStart_1st_Grade

    JumpStart 1st Grade (known as Jump Ahead Year 1 in the United Kingdom) is a personal computer game created by Knowledge Adventure in 1995 intended to teach a first grade curriculum. It was reissued in 1999 with new box art, was updated significantly in 2000, and was replaced with JumpStart Advanced 1st Grade in 2002, which was later replaced ...

  5. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  6. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    JumpStart 1st Grade (3rd), JumpStart Adventures 3rd Grade (4th), JumpStart 2nd Grade (5th), JumpStart Kindergarten II (6th), JumpStart Preschool (7th), JumpStart Adventures Fourth Grade (8th), JumpStart Toddlers were within the top-selling educational software across 13 U.S. software retail chains in the week ending September 19, 1998. [35]

  7. Physical education - Wikipedia

    en.wikipedia.org/wiki/Physical_education

    A highly effective physical education program aims to develop physical literacy through the acquisition of skills, knowledge, physical fitness, and confidence. [7] Physical education curricula promote healthy development of children, encourage interest in physical activity and sport, improve learning of health and physical education concepts, and accommodate for differences in student ...

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