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Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.
A Labyrinth game map. Labyrinth is a paper-and-pencil game played by three or more participants. One participant (known as the game master or game leader) designs the labyrinth map, sets the game rules, and announces the results of each move. The other players attempt to traverse the labyrinth by uncovering its design and achieving the ...
[1] [2] In this maze, the player acts as Theseus, the king of Athens who is attempting to escape the Labyrinth. The main difference between this and the standard type of labyrinth, beyond the fact that it is set on a grid , is the fact that the maze is not empty, but also contains a Minotaur who hunts the player down, taking two steps for every ...
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It matters little whether the list of walls is initially randomized or if a wall is randomly chosen from a nonrandom list, either way is just as easy to code. Because the effect of this algorithm is to produce a minimal spanning tree from a graph with equally weighted edges, it tends to produce regular patterns which are fairly easy to solve.
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The Magic Labyrinth is a 2009 children's fantasy board game designed by Dirk Baumann, for two to four players. The Magic Labyrinth is a labyrinth game with the objective of finding treasures hidden in the labyrinth. The labyrinth's walls are invisible, so players must memorize the locations of the walls in order to successfully claim treasure ...