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  2. Ravenloft - Wikipedia

    en.wikipedia.org/wiki/Ravenloft

    Ravenloft is a campaign setting for the Dungeons & Dragons roleplaying game.It is an alternate time-space existence known as a pocket dimension or demiplane, called the Demiplane of Dread, which consists of a collection of land pieces called "domains", brought together by a mysterious force known only as the Dark Powers.

  3. The Sundering - Wikipedia

    en.wikipedia.org/wiki/The_Sundering

    The First Sundering occurred in ancient times (around -17,600 DR) [1] before humans came into Toril, at a time when elven high mages united to create the Evermeet lands. As a consequence of their powerful magic, the supercontinent of Merrouroboros was torn apart, creating what is now known as the Trackless Sea and the continents of Faerûn, Maztica and Katashaka, among other physical changes.

  4. Mystra (Forgotten Realms) - Wikipedia

    en.wikipedia.org/wiki/Mystra_(Forgotten_Realms)

    The in-game mechanic to transition the Forgotten Realms from 4th Edition to 5th Edition was called the Second Sundering; this undid the effects of the Spellplague which restored much of the world to its pre-Spellplague state. [15] [16] [17] Mystra is listed as the goddess of magic for the Forgotten Realms setting in the Player's Handbook (2014).

  5. Plane (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Plane_(Dungeons_&_Dragons)

    In the Forgotten Realms setting, the Astral Sea was formed from the collapse of the Outer Planes into the Astral Plane after Mystra's murder, while in Eberron, the Astral Sea is equated with Siberys, the Dragon Above. Astral Dominions in the Points of Light setting. Arvandor, the Verdant Isles: A realm of nature, beauty and magic similar to the ...

  6. Ars Magica - Wikipedia

    en.wikipedia.org/wiki/Ars_Magica

    Ars Magica is a role-playing game set in 'Mythic Europe' – a historically grounded version of Europe and the Levant around AD 1200, with the added conceit that conceptions of the world prevalent in folklore and institutions of the High Middle Ages are factual reality (a situation known informally as the "medieval paradigm").

  7. Corellon Larethian - Wikipedia

    en.wikipedia.org/wiki/Corellon_Larethian

    Ruins of giant citadels still dot the land there. The elven gods are thought to have invaded from the plane of Ysgard, hungry for a realm of their own. The realm is a place of deep forests and fey beauty. Corellon dwells in a magnificent tower of marble in the center of the realm. In Elven, it is called Gwyllachaightaeryll, the Many-Splendored ...

  8. AOL Mail - AOL Help

    help.aol.com/products/aol-webmail

    Get answers to your AOL Mail, login, Desktop Gold, AOL app, password and subscription questions. Find the support options to contact customer care by email, chat, or phone number.

  9. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    These wild mages were one of Tome of Magic's most long-lasting additions to D&D, as their reappeared as a prestige class for 3.5e in Complete Arcane (2004)" [54] In 4th and 5th edition, wild magic appears as an option for sorcerer; as a spell source in 4th edition's Player's Handbook 2 (2009), and as a subclass option in 5th edition's Player's ...