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  2. Blocks world - Wikipedia

    en.wikipedia.org/wiki/Blocks_world

    Toy problems were invented with the aim to program an AI which can solve it. The blocks world domain is an example for a toy problem. Its major advantage over more realistic AI applications is, that many algorithms and software programs are available which can handle the situation. [2] This allows to compare different theories against each other.

  3. SHRDLU - Wikipedia

    en.wikipedia.org/wiki/SHRDLU

    SHRDLU is an early natural-language understanding computer program that was developed by Terry Winograd at MIT in 1968–1970. In the program, the user carries on a conversation with the computer, moving objects, naming collections and querying the state of a simplified "blocks world", essentially a virtual box filled with different blocks.

  4. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

  5. Talk:Blocks world - Wikipedia

    en.wikipedia.org/wiki/Talk:Blocks_world

    is an np-hard search and planning problem [3] is a cube domain, basic version consists of cubes in the same size moved by a mechanical arm [3] if it's seen as a PDDL planning problem it's called Blocks World domain [4] literature: [1] Slaney, John, and Sylvie Thiébaux. "Blocks world revisited." Artificial Intelligence 125.1-2 (2001): 119-153.

  6. Blocksworld - Wikipedia

    en.wikipedia.org/wiki/Blocksworld

    Action Blocks: These blocks can perform a respective action, such as motors, tank treads, wheels, hinges, and rockets. Actions : These can be used inside a block's action panel. When playing a world, they tell blocks to perform actions such as speaking, exploding, disappearing and reappearing, sparkling, etc. Controls such as a joystick and ...

  7. Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze_generation_algorithm

    Implementations of DFS maze creation algorithm in multiple languages at Rosetta Code; Armin Reichert: 34 maze algorithms in Java 8, with demo application; Coding Challenge #10.1: Maze Generator with p5.js - Part 1: Maze generation algorithm in JavaScript with p5; Maze Generator by Charles Bond, COMPUTE! Magazine, December 1981

  8. Fantasy Football Week 15: DFS building blocks, values and a ...

    www.aol.com/sports/fantasy-football-week-15-dfs...

    Kupp bounced back with a huge performance last week after averaging just 27.7 receiving yards and 5.3 fantasy points (0.5 PPR) over his previous six games.

  9. Event calculus - Wikipedia

    en.wikipedia.org/wiki/Event_calculus

    To apply the event calculus, given the definitions of the , , , < and predicates, it is necessary to define the predicates that describe the specific context of the problem. For example, in the blocks world domain, we might want to describe an initial state in which there are two blocks, a red block on a green block on a table, like a toy ...