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The Skia Graphics Engine or Skia is an open-source 2D graphics library written in C++. Skia abstracts away platform-specific graphics APIs (which differ from one to another). [ 1 ] Skia Inc. originally developed the library; Google acquired it in 2005, [ 2 ] and then released the software as open source licensed under the New BSD free software ...
Crypto++ (also known as CryptoPP, libcrypto++, and libcryptopp) is a free and open-source C++ class library of cryptographic algorithms and schemes written by Wei Dai.Crypto++ has been widely used in academia, student projects, open-source, and non-commercial projects, as well as businesses. [1]
Matthias Kramm's gfxpoly, a free C library for 2D polygons (BSD license). Klaas Holwerda's Boolean, a C++ library for 2D polygons. David Kennison's Polypack, a FORTRAN library based on the Vatti algorithm. Klamer Schutte's Clippoly, a polygon clipper written in C++. Michael Leonov's poly_Boolean, a C++ library, which extends the Schutte algorithm.
This is a list of free and open-source software packages, computer software licensed under free software licenses and open-source licenses.Software that fits the Free Software Definition may be more appropriately called free software; the GNU project in particular objects to their works being referred to as open-source. [1]
The library loaded graphic drivers (*.BGI) and vector fonts (*.CHR) from disk in order to provide device independent graphics support. It was possible for the programmer to embed the graphic driver into the executable file by linking the graphic driver as object code with the aid of a utility provided by the compiler (bgiobj.exe).
In this example a background image, a sprite, and a 1-bit mask are used. As the mask is 1-bit, there is no possibility for partial transparency via alpha blending . A loop that examines each bit in the mask and copies the pixel from the sprite only if the mask is set will be much slower than hardware that can apply exactly the same operation to ...
Download QR code; Print/export Download as PDF; Printable version; ... Algorithms used in Computer graphics. See also Category:Computer graphics data structures
In computer graphics, swizzles are a class of operations that transform vectors by rearranging components. [1] Swizzles can also project from a vector of one dimensionality to a vector of another dimensionality, such as taking a three-dimensional vector and creating a two-dimensional or five-dimensional vector using components from the original vector. [2]