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Battles of Napoleon is a computer wargame by Chuck Kroegel and David Landrey. It was published in 1988 by Strategic Simulations for the Apple II , Commodore 64 , and MS-DOS compatible operating systems.
Napoleon at Leipzig is a two-player wargame focused on the Battle of Leipzig in 1813, where Napoleon's French forces were surrounded by a force twice its size. [1] The game system uses an "I Go, You Go", alternating series of turns, where one player moves and attacks, followed by the other player. [3]
Daniel Weitz reviewed the game for Computer Gaming World, and stated that "This game is a must for anyone interested in the problems of army-level command or Napoleonic simulations. If Napoleon had an Apple and this game at Leipzig, he would have seen the handwriting on the screen and headed for the Rhine, kicking his aides-de-camp all the way ...
Napoleon's Last Battles is a "quadrigame" — a box with four different battles played using the same rules. [1] This game covers the last four battles of Napoleon's final campaign of 1815: Ligny: The French and Prussians clash in the first battle of the Waterloo campaign.
Napoleon at Bay is a two-player wargame at the operational level that uses a set of rules developed by designer Kevin Zucker.The scenario folder also contains a historical narrative from Vincent Esposito's 1964 book The Military History and Atlas of the Napoleonic Wars.
Napoleon Senki (ナポレオン戦記, "Battles of Napoleon") [3] is a real-time tactics strategy video game developed by Lenar and published by Irem in March 1988 for the Family Computer. [4] In August that same year, Broderbund announced that it would be released for the North American NES console as The Battlefields of Napoleon , which was ...
Napoleon in Europe: Eagle Games: 2001: Napoleon in the Desert: Avalanche Press: 2002: Napoleon on the Danube: 2005: Napoleon Retreats: Operational Studies Group: 2019: Napoleon's Art of War: Simulations Publications, Inc. 1979: S&T #75, 1979 Napoleon's Last Battles: 1976: Re-released by TSR, Inc. in 1984: Napoleon's Last Gamble: Operational ...
In both games, Campion pointed out that the French player can use the supply rules in the longer campaign game to his advantage, saying, "So the game becomes a puzzle which can be solved by the French player while the Russian player either looks more or less helplessly on or tries a succession of desperate gambles in an effort to stop the process."