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  2. The Elder Scrolls IV: Oblivion - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_IV:_Oblivion

    The Elder Scrolls IV: Oblivion is a 2006 action role-playing game developed by Bethesda Game Studios, and co-published by Bethesda Softworks and 2K Games.It is the fourth installment in The Elder Scrolls series, following 2002's The Elder Scrolls III: Morrowind, and was released for Microsoft Windows and Xbox 360 in 2006, followed by PlayStation 3 in 2007.

  3. The Elder Scrolls - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls

    However, in Daggerfall, Morrowind, and Oblivion, the series took a skill-based approach to character advancement. Players develop their characters' skills by applying them and only level-up when a certain set of skills have been developed. Skyrim took a new approach, where the more a skill is leveled, the more it helps to level the character ...

  4. List of The Elder Scrolls video games - Wikipedia

    en.wikipedia.org/wiki/List_of_The_Elder_Scrolls...

    Development of The Elder Scrolls IV: Oblivion began in 2002, and focused on artificial intelligence improvements that interact dynamically with the game world. [5] Released in 2006, the game achieved commercial success and critical acclaim; expansion packs Knights of the Nine and Shivering Isles were released for the game.

  5. The Elder Scrolls IV: Knights of the Nine - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_IV:...

    Players begin Oblivion by defining their character; deciding on its skill set, specialization, physical features, and race. Knights of the Nine is an example of open-ended -style gameplay: the main quest may be delayed or completely ignored as the player explores the game world, follows side quests, interacts with NPCs , and develops a ...

  6. The Elder Scrolls IV: Shivering Isles - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_IV:...

    Shivering Isles is identical to the basic gameplay of The Elder Scrolls IV: Oblivion; the basic design, maneuvers, and interfaces remain unchanged. [3] [7] As such, it is a fantasy-based role-playing adventure game. Players begin Oblivion by defining their character, deciding on its skill set, specialization, physical features, and race. The ...

  7. The Infernal City - Wikipedia

    en.wikipedia.org/wiki/The_Infernal_City

    Upon ascending to the throne in 4E17, he established a spy order called the 'Penitus Oculatus' to replace the Blades. Prince Attrebus Mede - Prince of the Empire and son of Titus Mede. After being contacted by Annaïg via her magical talisman Coo, Attrebus sets out to rescue her from Umbriel, until being captured by mercenaries.

  8. Bengals WR Jermaine Burton reportedly accused of assaulting ...

    www.aol.com/sports/bengals-wr-jermaine-burton...

    "He wouldn't let me go inside. And he choked me (unintelligible) in the hallway," she said. "He blocked the door so I couldn't go inside, and when I did go inside, he chased me upstairs.

  9. Skyblivion - Wikipedia

    en.wikipedia.org/wiki/Skyblivion

    In 2012, Zilav, a modder and member of The Elder Scrolls Renewal Project began a project to port The Elder Scrolls IV: Oblivion's assets into the Creation Engine (which was used to make Oblivion's sequel, The Elder Scrolls V: Skyrim). To do this, work was done on writing a tool to port the assets from Oblivion into the engine. However ...