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Deer Hunter is a series of hunting simulation video games. Originally available for Windows platform published by WizardWorks, it has since been published on MacOS, Game Boy Color, PlayStation 2, and mobile phones. The first Deer Hunter game was an early success in the casual game market. [1] The original game was released in November 1997.
The impetus for the game was a Wal-Mart executive commenting to a WizardWorks sales representative that if he had a game about deer hunting, he could sell thousands of copies. [3] The game was developed by a five-member team in three months with a budget of $125,000. [4] The game had two add-packs, Deer Hunter Extended Season and Deer Hunter ...
Cabela's Big Game Hunter (video game) Cabela's Big Game Hunter 2012; Cabela's Big Game Hunter III; Cabela's Dangerous Hunts; Cabela's Dangerous Hunts 2013; Cabela's Outdoor Adventures (2009 video game) Cabela's Ultimate Deer Hunt 2; Carnivores (video game series) Carnivores (video game) Carnivores 2; Carnivores: Dinosaur Hunter; Carnivores ...
The game shipped more than 500,000 units by October 1998 [14] [2] [1] and more than 800,000 by January 1999. [15] According to PC Data Deer Hunter II was the best-selling game of November 1998, it was also the best-selling piece of PC software for that month, beating out the Windows 98 upgrade.
Cabela's Big Game Hunter III (1999) Cabela's Big Game Hunter 4 (2000) Cabela's Big Game Hunter 5: Platinum Series (2001) Cabela's Big Game Hunter: Ultimate Challenge (2001) Cabela's Big Game Hunter 6 (2002) Cabela's Big Game Hunter: 2004 Season (2003) Cabela's Big Game Hunter 2005 Adventures (2004) Cabela's Big Game Hunter 2006 Trophy Season (2005)
The Deer God; Deer Hunter (1997 video game) Deer Hunter (series) Deer Hunter II: The Hunt Continues; R. Rudolph the Red-Nosed Reindeer (video game) W. Way To The Woods
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Sunstorm Interactive was an American video game developer founded in 1995 by Anthony Campiti, [1] which specialized in hunting simulators and first-person shooters. [2] The majority of their titles were small-scale "value titles", priced between $20 and $30 as compared to the typical computer game that was priced at $50 at the time.
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