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The term "visual narrative" has been used to describe several genres of visual storytelling, from news and information (photojournalism, the photo essay, the documentary film) to entertainment (art, movies, television, comic books, the graphic novel). In short, any kind of a story, told visually, is a visual narrative.
The term graphic novel is often applied broadly, including fiction, non-fiction, and anthologized work, though this practice is highly contested by comics scholars and industry professionals. It is, at least in the United States, typically distinct from the term comic book , which is generally used for comics periodicals and trade paperbacks .
Mythic: fiction that is rooted in, inspired by, or that in some way draws from the tropes, themes, and symbolism of myth, legend, folklore, and fairy tales. Mythopoeia: fiction in which characters from religious mythology, traditional myths, folklore, and/or history are recast into a re-imagined realm created by the author. Mythpunk; Romantic
Creative writing is any writing that goes outside the bounds of normal professional, journalistic, academic, or technical forms of literature, typically identified by an emphasis on narrative craft, character development, and the use of literary tropes or with various traditions of poetry and poetics.
The blend of literature, (a traditional form of high art), and comics and graphic novels, (a developing low art) is a suitable case of this tendency. According to Shaun Tan, when it concerns rules of form and style, the graphic novel (one example medium of graphic narrative) is defined by irreverence, experimentation and playfulness. Artists ...
The graphic representation of these story grammar elements is called a story map. The exact form and complexity of a map depends, of course, upon the unique structure of each narrative and the personal preference of the teacher constructing the map.
Graphic Novels for Children and Young Adults: A Collection of Critical Essays is a 2017 collection of essays edited by Michelle Ann Abate and Gwen Athene Tarbox, published by University Press of Mississippi. The essays are organized by topic and are grouped into respective sections.
Design fiction is part of the speculative design discipline, itself a relative of critical design. [1] Although the term design fiction was coined by Bruce Sterling in 2005, where he says it is similar to science fiction but "makes more sense on the page", [29] it was Julian Bleecker's 2009 essay [30] that firmly established the idea. [5]