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  2. Path (computing) - Wikipedia

    en.wikipedia.org/wiki/Path_(computing)

    A path (or filepath, file path, pathname, or similar) is a string of characters used to uniquely identify a location in a directory structure. It is composed by following the directory tree hierarchy in which components, separated by a delimiting character, represent each directory.

  3. Path (graph theory) - Wikipedia

    en.wikipedia.org/wiki/Path_(graph_theory)

    A three-dimensional hypercube graph showing a Hamiltonian path in red, and a longest induced path in bold black. In graph theory, a path in a graph is a finite or infinite sequence of edges which joins a sequence of vertices which, by most definitions, are all distinct (and since the vertices are distinct, so are the edges).

  4. Glossary of graph theory - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_graph_theory

    A path in which all the edge s have the same direction. If a directed path leads from vertex x to vertex y, x is a predecessor of y, y is a successor of x, and y is said to be reachable from x. direction 1. The asymmetric relation between two adjacent vertices in a graph, represented as an arrow. 2.

  5. Tree (graph theory) - Wikipedia

    en.wikipedia.org/wiki/Tree_(graph_theory)

    A rooted tree T that is a subgraph of some graph G is a normal tree if the ends of every T-path in G are comparable in this tree-order (Diestel 2005, p. 15). Rooted trees, often with an additional structure such as an ordering of the neighbors at each vertex, are a key data structure in computer science; see tree data structure.

  6. Graph theory - Wikipedia

    en.wikipedia.org/wiki/Graph_theory

    In mathematics and computer science, graph theory is the study of graphs, which are mathematical structures used to model pairwise relations between objects. A graph in this context is made up of vertices (also called nodes or points) which are connected by edges (also called arcs, links or lines).

  7. Pathfinding - Wikipedia

    en.wikipedia.org/wiki/Pathfinding

    Pathfinding or pathing is the search, by a computer application, for the shortest route between two points. It is a more practical variant on solving mazes. This field of research is based heavily on Dijkstra's algorithm for finding the shortest path on a weighted graph.

  8. Directed acyclic graph - Wikipedia

    en.wikipedia.org/wiki/Directed_acyclic_graph

    A path in a directed graph is a sequence of edges having the property that the ending vertex of each edge in the sequence is the same as the starting vertex of the next edge in the sequence; a path forms a cycle if the starting vertex of its first edge equals the ending vertex of its last edge. A directed acyclic graph is a directed graph that ...

  9. Automata theory - Wikipedia

    en.wikipedia.org/wiki/Automata_theory

    It is a theory in theoretical computer science with close connections to mathematical logic. The word automata comes from the Greek word αὐτόματος, which means "self-acting, self-willed, self-moving".