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  2. Spatial anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Spatial_anti-aliasing

    To approximate the uniform averaging algorithm, one may use an extra buffer for sub-pixel data. The initial (and least memory-hungry) approach used 16 extra bits per pixel, in a 4 × 4 grid. If one renders the primitives in a careful order, such as front-to-back, it is possible to create a reasonable image.

  3. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    The heavy bloom lighting in RollerCoaster Tycoon 3 (2005) was described as "disgusting" at the time by GameSpot. [10] Gaming Bolt described the trend as a gimmick that had died with the generation, and criticised the heavy use of the technique in major releases of the time such as The Elder Scrolls IV: Oblivion (2006), the Xbox 360 port of ...

  4. Comparison of image viewers - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_image_viewers

    Print, delete, sandboxed decoding, support for touchpad and touchscreen gestures GPL-3.0-or-later: Phase One Media Pro: Thumbnails, slideshow, zoom, print, light table, library organization, best practice DAM Rotate, rename, delete, batch rename, add/edit metadata (IPTC, EXIF, Custom), free reader app to distribute catalogs Proprietary: Photos ...

  5. Unsharp masking - Wikipedia

    en.wikipedia.org/wiki/Unsharp_masking

    Specifically, unsharp masking is a simple linear image operation—a convolution by a kernel that is the Dirac delta minus a gaussian blur kernel. Deconvolution, on the other hand, is generally considered an ill-posed inverse problem that is best solved by nonlinear approaches. While unsharp masking increases the apparent sharpness of an image ...

  6. Kernel (image processing) - Wikipedia

    en.wikipedia.org/wiki/Kernel_(image_processing)

    In image processing, a kernel, convolution matrix, or mask is a small matrix used for blurring, sharpening, embossing, edge detection, and more.This is accomplished by doing a convolution between the kernel and an image.

  7. Pixelization - Wikipedia

    en.wikipedia.org/wiki/Pixelization

    Pixelization (in British English pixelisation) or mosaic processing is any technique used in editing images or video, whereby an image is blurred by displaying part or all of it at a markedly lower resolution.

  8. Settings (Windows) - Wikipedia

    en.wikipedia.org/wiki/Settings_(Windows)

    Screenshot of Windows 8's Settings app. Screenshot of Windows 8.1's Settings app. The first generation of the app, called "PC Settings" was included with Windows 8, Windows Server 2012, Windows 8.1, and Windows Server 2012 R2. On Windows 8, the PC Settings app was designed as a simplified area optimized for use on touchscreen devices.

  9. Gaussian blur - Wikipedia

    en.wikipedia.org/wiki/Gaussian_blur

    In practice, it is best to take advantage of the Gaussian blur’s separable property by dividing the process into two passes. In the first pass, a one-dimensional kernel is used to blur the image in only the horizontal or vertical direction. In the second pass, the same one-dimensional kernel is used to blur in the remaining direction.

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