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  2. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    Unboxing is the operation of converting a value of a reference type (previously boxed) into a value of a value type. [15] Unboxing in C# requires an explicit type cast. Example:

  3. Value object - Wikipedia

    en.wikipedia.org/wiki/Value_object

    In C#, a class is a reference type while a struct (concept derived from the struct in C language) is a value type. [5] Hence an instance derived from a class definition is an object while an instance derived from a struct definition is said to be a value object (to be precise a struct can be made immutable to represent a value object declaring attributes as readonly [6]).

  4. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    Boxing is the operation of converting a value-type object into a value of a corresponding reference type. [106] Boxing in C# is implicit. Unboxing is the operation of converting a value of a reference type (previously boxed) into a value of a value type. [106] Unboxing in C# requires an explicit type cast. A boxed object of type T can only be ...

  5. C Sharp 3.0 - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_3.0

    The programming language C# version 3.0 was released on 19 November 2007 as part of .NET Framework 3.5.It includes new features inspired by functional programming languages such as Haskell and ML, and is driven largely by the introduction of the Language Integrated Query (LINQ) pattern to the Common Language Runtime. [1]

  6. Comparison of C Sharp and Visual Basic .NET - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_C_Sharp_and...

    Property methods may take parameters; Properties can be passed to methods with ByRef parameters (ref parameters in C#). In C# you have to write three additional instructions: Declare a variable, copy the property value into the variable and copy the variable back to the property after the method call. Enums can be defined inside interfaces

  7. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

  8. Instance variable - Wikipedia

    en.wikipedia.org/wiki/Instance_variable

    Instance variables are properties of that object. All instances of a class have their own copies of instance variables, even if the value is the same from one object to another. One class instance can change values of its instance variables without affecting all other instances. A class may have both instance variables and class variables.

  9. Attribute (computing) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(computing)

    In object-oriented programming, classes can contain attributes and methods. An attribute in a relational database can be represented as a column or field. In computing, an attribute is a specification that defines a property of an object, element, or file. It may also refer to or set the specific value for a given instance of